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Currently, AI planes perform dive only by "pushing the stick forward", directly getting the nose down. In most situations this is fine and I don't care how AI performs diving. Except situations when I fly as a wingman with AI. In reality when performing dive attack, you initiate the dive in some specific way and most of the time this is not the way the AI does. Another scenario is aerobatics. One more is just flying according to the flight path, sometimes it's appropriate to execute dive by creating some roll (for example, low altitude training)

I believe, that the dive is a very special maneuver and it should be configurable for AI. As I said, it's specifically critical thing when you fly as a wingman with AI. We have several places where this can be made configurable:

  • Aerobatics task
  • Combat tasks: bombing, strafing, all kinds of attack tasks
  • Separate option in "Set option" menu

Possible configuration parameters:

  • "Initiate with" -- maneuver that is used to enter a dive
    • Roll-in (roll angle between ~30 and 180, not including 180)
      • g-load should be configurable for Aerobatics task. For attack, AI should estimate required g-load
    • Half of a split-S
      • g-load should be configurable for Aerobatics task. For attack, AI should estimate required g-load
    • Half of a split-S + half of a barrel roll
      • g-load should be configurable for Aerobatics task. For attack, AI should estimate required g-load
  • "Recover" -- how AI should recover from dive
    • Climb
      • angle
      • g-load should be configurable for Aerobatics task. For attack, AI should estimate required g-load
    • Forced turn
      • Attitude: level, climb, dive
      • g-load should be configurable for Aerobatics task. For attack, AI should estimate required g-load
      • sector
      • angle

Having that, flying as a wingman with AI will be definitely more enjoyable.

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