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Supernova-III

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  1. Хочу полноценную модель Су-25. Раз уж Афганистан будет, то Су-25 маст хев!
  2. Whatever, man. No point in discussion with you. If you wanna discuss my personal perception of the game with me, I expect some basic respect. Without mocking, without that parent-like BS. Find someone else to listen that sh*t, ok?
  3. Makes sense. Anyway, for me it's looking acceptable on high settings, in terms of sensing of speed. Maybe I went too emotional with this Because I would like to have better performance on high settings than I have now
  4. but now you chosen to take just one thing from that "anyone". Do you tend to project this understanding of "anyone" onto me or someone else in this thread?
  5. I agree that the game is correct about the movement speed, scale of things and all of that objective thing. And yes, it can be better in details, and this is all I'm basically talking about. I tend to think more about importance of level of detail because I see the difference. And I share this opinion to other people that see the problem for whatever reason. For some of them it might be helpful. That's it. but such mocking is not helpful at all. Maybe only for such people that love mocking
  6. I accept your opinion. Of course I see the principal boundary between the gopro, real, and the game. Here we are talking about an individual perception of the game. You know what does "individual" mean. Do you wanna argue about my feelings or feelings of any other people that see the problem? Do you wanna say that we have a weird feeling about the game? If not, and if there's no problem for you, why do you even post here? same for you, read my answer to SharpeXB
  7. no problem with camera shake in DCS, you can enable corresponding option in DCS and it will model such behavior this is fine, if you happy with that. I won't argue with you about how you feel. I'm trying to give some bit of my understanding of the problem to people that tend to see this difference. this is not the problem, as long as there are some people that see the difference. I agree that this problem is rather relative to individual perception of different people, but as long as we have a number of such people, the question is real.
  8. While FoV is a major factor in the sensation of speed, it's not the only one, I even doubt that it's the main one. Look at this video: There's a huge amount of videos where you see narrow FoV, but you literally see very high speed, event if it's subsonic, or even as "slow" as heli. And this is where we actually face one of the biggest flaws of DCS: graphics. You don't see too much details on the ground => you don't see how fast it changes => you feel a turtle. You don't need a wide FoV, you need first of all high level of detail inside your FoV. Again, more details in your FoV => more changes you see => more feeling of speed. With very low level of detail, you need to have wider FoV in order to see more information, more details about your environment and thus to have more sense of speed. In DCS, try to change all graphics settings related to the level of detail on the ground to max, you will probably see the difference. I noticed a huge difference on low level helicopter flight, low level su-25 flight, also when rolling an aircraft just after landing (200 kmph). We need better textures, at lower performance hit. It could be challenging for developers to do this. UPD: of course, the peripheral vision plays a huge role, but it shines if you have a good level of detail. Also, the peripheral vision is not employed at its full power with just wide 49'' monitor. You need maybe 3 monitors, or maybe semi-sphere to employ your peripheral vision completely. And you still need a great level of detail, otherwise the sense of speed might be not so great.
  9. Есть ли планы по FFB? API какое-нибудь что ли.
  10. Хотелка. Хорошо бы иметь API, которое можно использовать для генерации эффектов обратной связи на РУС и педалях. На данный момент можно извлечь только некоторые метрики по которым, воспроизвев модель конкретного самолета, можно вычислить эти эффекты. Это работает, но гораздо лучше иметь "инсайт" из самой модели. Есть уже инициативы по созданию независимых FFB устройств, как многие интересующиеся знают. Почему бы симулятору DCS не поддержать эти инициативы? UPD: не, ну стыдно же от того, насколько неразвит FFB в летной симуляции.
  11. можно подробнее про су-22/су-17? Какая там будет полетная модель? И что за сторона, где можно последить за прогрессом?
  12. Хочется еще, чтобы был истребитель-бомбардировщик Су-17/Су-22.
  13. как пример. Тут где-то в районе 4 км сброс su-25-ccrp-high-alt.trk
  14. Заметил, что если сбрасывать с очень большой высоты (зажимать кнопку сброса на высоте не ниже 4 км), то проблема не воспроизводится. Может кто подтвердить?
  15. Здравствуйте, есть новости? Болючая проблема. Без лазерного дальномера реже происходит, но все равно происходит.
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