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Ammo count after spawning in multiplayer is not the same as set in the payload screen


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Posted

Hello guys, hope you all are doing fine.

I've got a bug that is quite annoying, as it is forcing me to do another rearm soon after spawning without the actual need for it, in order to correct this issue. As I pick a spawnpoint, and try to set the M320 chaingun ammo count to lower than 100% in order to make the helicopter become lighter, soon after spawning, my ammo count goes back to 100%, and this occurs everytime. The fuel setting works just fine, only the ammo setting goes like this.

I have uploaded a short video showing this bug while playing in MP (sorry for the bad 480p quality, but I had to set it down in order to meet the maximum uploadable file size). If you wish, you can skip directly to 00:38 for the payload screen, and 01:30 for the helicopter view of actual ammo count.

P.S.: Please ignore the janky loading of the game after spawning, as I'm playing in a notebook with less than recommended pc specs (24Gb RAM DDR4 3200 MHz, RTX 3050 4Gb GPU, AMD Ryzen 5600H CPU). I think it's a miracle I'm still being able to play this game, although not as smooth as I'd like to.

  • ED Team
  • Solution
Posted

Hi @ConcordaRJ

Unfortunately, I was unable to reproduce this issue. I created a simple mission with dynamic spawns, setting up a multiplayer server with it and tried to replicate exactly what you show in that video but every time I did so, it always picked my weapon selection, including ammo rounds. 

That seems to be a complex MP server so it's hard to say exactly why that's happening on your side. Can you replicate this in a non-scripted server or hosting a mission?

If so, let us know. 

  • Thanks 1

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Esquadra 701 - DCS Portugal - Discord

Posted

I tried to create a simple multiplayer mission with dynamic spawns as you said, and it worked as it should. This bug must be somewhat related to the server scripting. Thanks!

Posted

So, that may make it a little more difficult to troubleshoot, but the good thing is, there are a lot of servers out there that use server-side scripting. 😉

ED, please don't give up looking at this issue because it doesn't happen in your clean-room environment; this bug effects a lot of people that fly on popular public servers, some of which you even promote in your monthly newsletters.

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