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I have bit of a gripe with the brown out implementation in the game. I like to do a lot of "Off Airport" operations in DCS. Slope landings, confined area approaches, pinnacles, etc. My problem is that when I get near the ground visibility drops to zero, my computer slows to a stand still and usually results in dynamic rollover if I force the landing, or aborting and pulling as much pitch as the limiters will allow to get me out of the dust bowl slide show before I ball up the helicopter. My problem isn't that my machine can't handle it, it's just WAY to much dust for a grassy area. Maybe right for Afghanistan, But not Southern Russia/Georgia. It's just not realistic, not to mention frustrating.

 

I've landed in many grassy fields and all I've ever seen swirling around me is loose grass and plant debris. Except once when I was hover taxiing over a field of Buttercups... That was like flying in a yellow Snow Globe. I've landed in sand to and it was maybe an eighth as thick as in DCS.

 

As someone who flies helicopters for fun and does Particle FX work for a living, I would try to go for something like on the loading screen. I would probably opt for a sparse dry grass texture on smaller sprites to avoid the render hit from a lot of transparency overlap.

 

If there's a way I can mod the effect I'd love to play with it. Or if you guys find time to tweak it to something less disastrous in an upcoming release that would be great to.

 

:pilotfly:

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