Zapon Posted November 25, 2024 Posted November 25, 2024 (edited) So, i know this has been hinted at here and there- and in real life FLIR pods actually DO have a basic air to air track capability, and even a rudimentary scanning capability not too different from the fire control radar....(ignoring the dedicated IRSTs that have been coming out since) This is something i've been continuously confused about in DCS though, from a controls perspective- or if it exists even in a crappy form , with the Viper , In the Hornet you can take a ATFLIR, go up, keep your radar off, slew around the TGP, find a plane (in afterburner they look VERY impressive- and remind me of in real life everytime i go out and watching planes or fighterjets with my own thermal camera collection , I love how well DCS simulates this) - and then when close enough trigger the Pod tracking and following it directly which is insanely cool -and sneaky and stealthy Anyway, in DCS in the Viper - Once turned on and active while in air to air mode (with the radar off) , to check - we cannot get it into a state where it will let you slew it around to aim it at an air to air target? I'm not able to steer it at all - Wanted to confirm this - I know it's also probably still being updated with functionality the actual pod has I see we can't visually see "area" or "point" (sometimes?) in A2A mode, but it will go into point track mode and attach to a target on it's own when really close, forcing you to line up right at a target on your nose Edited November 25, 2024 by Zapon
Gilligan Posted November 25, 2024 Posted November 25, 2024 Not the Tpod as far as I'm aware, but I have seen it done where someone had slaved the AIM9 Seeker head to the JHMC and achieve the similar functionality without using the radar.
Hobel Posted November 25, 2024 Posted November 25, 2024 (edited) vor 13 Stunden schrieb Zapon: So, i know this has been hinted at here and there- and in real life FLIR pods actually DO have a basic air to air track capability, and even a rudimentary scanning capability not too different from the fire control radar....(ignoring the dedicated IRSTs that have been coming out since) This is something i've been continuously confused about in DCS though, from a controls perspective- or if it exists even in a crappy form , with the Viper , In the Hornet you can take a ATFLIR, go up, keep your radar off, slew around the TGP, find a plane (in afterburner they look VERY impressive- and remind me of in real life everytime i go out and watching planes or fighterjets with my own thermal camera collection , I love how well DCS simulates this) - and then when close enough trigger the Pod tracking and following it directly which is insanely cool -and sneaky and stealthy Anyway, in DCS in the Viper - Once turned on and active while in air to air mode (with the radar off) , to check - we cannot get it into a state where it will let you slew it around to aim it at an air to air target? I'm not able to steer it at all - Wanted to confirm this - I know it's also probably still being updated with functionality the actual pod has I see we can't visually see "area" or "point" (sometimes?) in A2A mode, but it will go into point track mode and attach to a target on it's own when really close, forcing you to line up right at a target on your nose You could actually control the pod with the FCR. So you could go into silence and slew the pod.Unfortunately this is not implemented. Maybe this and other functions will come with the Sniper pod Edited November 25, 2024 by Hobel 3 1
Dragon1-1 Posted December 3, 2024 Posted December 3, 2024 I'm pretty sure this is a Sniper feature. LANTIRN is a rather early TGP, with focus being on night attack and low level flying, not air to air. Any options for the latter are going to be rudimentary.
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