71st_Mastiff Posted June 25, 2009 Posted June 25, 2009 I think its the game not the track ir I reverted back to track ir4 and still getting these issues.. Also might be an ATI driver issue with the game if its only optimized with nvidia.. 6/24/2009 18:38 V512091930 TrackIR DLL path: C:\Program Files (x86)\NaturalPoint\TrackIR4\ NPClient interface -- initialize OK NPClient : Window handle registration successful NPClient : NaturalPoint software version is 4.00 NPClient : Data transmission started TrackIR DLL path: C:\Program Files (x86)\NaturalPoint\TrackIR4\ NPClient interface -- initialize OK NPClient : Window handle registration successful NPClient : NaturalPoint software version is 4.00 NPClient : Data transmission started TrackIR DLL path: C:\Program Files (x86)\NaturalPoint\TrackIR4\ NPClient interface -- initialize OK NPClient : Window handle registration successful NPClient : NaturalPoint software version is 4.00 NPClient : Data transmission started Dispatcher: track version = 512091930 Dispatcher: initial random seed = 3901683 Dispatcher: apply random seed = 3901683 Cosmos: Mission date assigned - Year:2004, Month:6, Day:22 ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXDust', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXDust', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXDust', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXDust', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
71st_Mastiff Posted June 25, 2009 Author Posted June 25, 2009 ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXGunSmoke', falling back to compatibility path ... DXDefTexture: failed to load common.psd, D3DXERR_INVALIDDATA. DXDefTexture: failed to load C-130-PAINT-DEF1.bmp, D3DXERR_INVALIDDATA. DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA. DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA. DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA. DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA. StartShelterDoorOperation 91 OpenWarning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported. Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported. StartShelterDoorOperation 91 CloseSmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL. TrackIR DLL path: C:\Program Files (x86)\NaturalPoint\TrackIR4\ NPClient interface -- initialize OK NPClient : Window handle registration successful NPClient : NaturalPoint software version is 4.00 NPClient : Data transmission started Missed description for USA in the FUI/EnglishVersion/Common.cfg Missed description for Russia in the FUI/EnglishVersion/Common.cfg Missed description for S_MINUS__THREE_B in the FUI/EnglishVersion/Common.cfg Missed description for E_MINUS__THREE_A in the FUI/EnglishVersion/Common.cfg Missed description for F_MINUS__ONE__FIVE_C in the FUI/EnglishVersion/Common.cfg Missed description for A_MINUS__ONE__ZERO_A in the FUI/EnglishVersion/Common.cfg Missed description for Ka_MINUS__FIVE__TWO_ in the FUI/EnglishVersion/Common.cfg Missed description for IL_MINUS__SEVEN__SIX_MD in the FUI/EnglishVersion/Common.cfg Missed description for Igla in the FUI/EnglishVersion/Common.cfg Missed description for Strela_MINUS__ONE__ZERO____NINE_A_THREE__FIVE_ in the FUI/EnglishVersion/Common.cfg Missed description for Fire in the FUI/EnglishVersion/Common.cfg Missed description for TakeOff in the FUI/EnglishVersion/Common.cfg Missed description for Crash in the FUI/EnglishVersion/Common.cfg Missed description for Landing in the FUI/EnglishVersion/Common.cfg Missed description for Random in the FUI/EnglishVersion/Common.cfg Missed description for Novorossiysk in the FUI/EnglishVersion/Common.cfg Missed description for Krasnodar_MINUS_Pashkovskiy in the FUI/EnglishVersion/Common.cfg Missed description for Anapa in the FUI/EnglishVersion/Common.cfg Missed description for Kerch_MINUS_Bagerovo in the FUI/EnglishVersion/Common.cfg Missed description for Building in the FUI/EnglishVersion/Common.cfg Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported. Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported. Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported. Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported. TrackIR DLL path: C:\Program Files (x86)\NaturalPoint\TrackIR4\ NPClient interface -- initialize OK NPClient : Window handle registration successful NPClient : NaturalPoint software version is 4.00 NPClient : Data transmission started "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Tez Posted June 25, 2009 Posted June 25, 2009 Check a windows event logs for the record about this freeze. [sIGPIC][/sIGPIC] =653=Tez
71st_Mastiff Posted June 25, 2009 Author Posted June 25, 2009 (edited) Check a windows event logs for the record about this freeze. Heres the error event information, I also sent information to ATI about this.. Problem Event Name: APPCRASH Application Name: LOCKON.EXE Application Version: 1.1.2.0 Application Timestamp: 3676782f Fault Module Name: atiumdva.dll Fault Module Version: 8.14.10.221 Fault Module Timestamp: 49beae51 Exception Code: c0000005 Exception Offset: 00001635 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional Information 1: fd00 Additional Information 2: ea6f5fe8924aaa756324d57f87834160 Additional Information 3: fd00 Additional Information 4: ea6f5fe8924aaa756324d57f87834160 Extra information about the problem Bucket ID: 1263864056 Problem signature Problem Event Name: APPCRASH Application Name: LockOn.exe Application Version: 1.1.2.0 Application Timestamp: 3676782f Fault Module Name: StackHash_eee8 Fault Module Version: 6.0.6001.18000 Fault Module Timestamp: 4791a783 Exception Code: c0000374 Exception Offset: 000aada3 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional Information 1: eee8 Additional Information 2: 7cf23555d59013ea9facb70327e46e7e Additional Information 3: fd7b Additional Information 4: 5e8f74d57d208adbbfe4bf892d550de2 Extra information about the problem Bucket ID: 936893559 Problem signature Problem Event Name: APPCRASH Application Name: lockon.exe Application Version: 1.1.2.0 Application Timestamp: 3676782f Fault Module Name: ntdll.dll Fault Module Version: 6.0.6001.18000 Fault Module Timestamp: 4791a783 Exception Code: c0000005 Exception Offset: 0002f897 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional Information 1: fd00 Additional Information 2: ea6f5fe8924aaa756324d57f87834160 Additional Information 3: fd00 Additional Information 4: ea6f5fe8924aaa756324d57f87834160 Extra information about the problem Bucket ID: 659844040 Problem signature Problem Event Name: APPCRASH Application Name: LockOn.exe Application Version: 1.1.2.0 Application Timestamp: 3676782f Fault Module Name: StackHash_7179 Fault Module Version: 6.0.6001.18000 Fault Module Timestamp: 4791a783 Exception Code: c0000374 Exception Offset: 000aada3 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 7179 Additional Information 2: 71be4674e8bb7943e632741ffac7bfa1 Additional Information 3: d07c Additional Information 4: d0fa6990af5f4a9d46575125502dcb8b Extra information about the problem Bucket ID: 674947252 Edited June 25, 2009 by Mastiff these are the main CTDs and not responding issues "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Tez Posted June 25, 2009 Posted June 25, 2009 Fault Module Name: atiumdva.dll It's all about ATI drivers. I suggest to install another version. [sIGPIC][/sIGPIC] =653=Tez
71st_Mastiff Posted June 26, 2009 Author Posted June 26, 2009 (edited) Fault Module Name: atiumdva.dll It's all about ATI drivers. I suggest to install another version. yes I see but what to do as I have 5 ATI cards and I test all of them and same errors pop up with diffrent drivers.. 9.3. 9.4, 8.12, 9.5, 9.6.. ATI tested HD1600256mb pro; HD3650 512mb 2 cards; HD3870 512mb x2 cards same result.. always the DX10.1 issue and shader problems... I guess next years build is going to be an NVIDIA...:thumbup: Edited June 26, 2009 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
71st_Mastiff Posted June 26, 2009 Author Posted June 26, 2009 Product LOCK ON Problem Stopped working Date 6/25/2009 8:56 PM Status Report Sent Problem signature Problem Event Name: APPCRASH Application Name: LOCKON.EXE Application Version: 1.1.2.0 Application Timestamp: 3676782f Fault Module Name: StackHash_655b Fault Module Version: 6.0.6001.18000 Fault Module Timestamp: 4791a783 Exception Code: c0000374 Exception Offset: 000aada3 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 655b Additional Information 2: e34b7fe42983ca5c9e5d0fa12d57a680 Additional Information 3: f066 Additional Information 4: 9a72ce08807a0a9bc2c98e1009206b04 Extra information about the problem Bucket ID: 748574268 "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
71st_Mastiff Posted June 28, 2009 Author Posted June 28, 2009 (edited) this game has become unplayable on my machine, It CTD's every 10 min. with the same errors or there about.. App CTD or App not responding.. I even turned of the Shadows and still same results... I will keep sending a customer service report to ATI but not sure if that will do any good... Ok after testing some other issues its seems that if you dispable the Shadows this causes the CTDing.. I enabled all Shadows and havent had a CTD even in the A10 attack pack SP missions... Edited June 29, 2009 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
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