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New Super Carrier Deck Crew features incompatible with large group Deck Ops


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We have tried to fly a few times with 7-8 Aircraft on the Harry S. Truman, with the new deck crew installed.  We either get "awaiting ATC" or "Awaiting crew member" and no one is given permission to taxi to the CAT.  Since there is no way to override this function and it is unresponsive to salute commands etc, we have elected to stop flying with the new deck crew features and return to basic super carrier.

No statics present on deck, and bug is present on both Sinai map and Syria map.
All players spawned in at roughly the same time

Multiple Server restarts were attempted, issue persist.

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Posted (edited)
3 hours ago, Nomad1945 said:

We have tried to fly a few times with 7-8 Aircraft on the Harry S. Truman, with the new deck crew installed.  We either get "awaiting ATC" or "Awaiting crew member" and no one is given permission to taxi to the CAT.  Since there is no way to override this function and it is unresponsive to salute commands etc, we have elected to stop flying with the new deck crew features and return to basic super carrier.

No statics present on deck, and bug is present on both Sinai map and Syria map.
All players spawned in at roughly the same time

Multiple Server restarts were attempted, issue persist.

Not sure if you're aware, but you've double-posted this twice... https://forum.dcs.world/topic/365713-super-carrier-deck-crew-incompatible-with-large-group-deck-ops/

Which aircraft are you using? FA18's, or F14's?  F14's I've heard you can try removing the wheel chocks, and then taxi forward a little, and then the deckcrew may wake up. Also, were you using dynamic or static client slots?

Do you also have AI aircraft? If so - disabling them may help, as from some stuff I've experienced, I think they can get in the way. (Even if they're not on the ship - if they're linked to the ship for landing later, etc). 

FA18's though are totally screwed when this happens, as there's no way to remove the wheelchocks, so disabling might be the way to go until DCS resolve the bugs with them, and it's been tested by the public for a while and proven stable. 

Are you able to confirm if you were able to disable them completely? I've heard other people trying but the deck crew was still showing up? I haven't tried this myself. We have only ran one MP session in the last week as a test.

Edited by Dangerzone
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