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Sling Loading crate position desync online after unhooking cargo


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Posted (edited)

Hello, not sure if this is a known issue already being looked at, but when doing helicopter sling loading online, there is a very high probability for the crate to teleport to a distant location right after its unhooked. It usually ends up underground. I don't have any useful tracks since this only happens online and I haven't set up an online mission short enough to get this in one track. I have lots of videos I will upload as well as some of the output from a script on my server that tracks the cargo location returned from the :getPoint() method on the static object.

Here are some examples of the issue:


 

   

 

For that second video, this was the last recorded location of the crate before DCS considered it dead
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image.png

 

  

@NineLine, sorry I appear to have accidentally posted this in the wrong forum section. Could you move this to multiplayer bugs for me?

Edited by gnomechild
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