Ripcord Posted Sunday at 02:53 PM Author Posted Sunday at 02:53 PM Also I think I have the gun angle settings all jacked up. Again, more explanation from ChatGPT... any old-salts around here can jump in an correct if something is incorrect, but I found it useful... GT.WS[2].reference_angle_Y = math.rad(150) What It Does This line defines the default yaw orientation (left/right direction) of the weapon station (in this case, WS[2]) relative to the model’s forward axis. In simpler terms: It tells DCS: “This gun should face 150 degrees to the right from the building’s forward direction.” How the Angle Works DCS uses a clockwise angle system based on degrees from front (0°): reference_angle_Y = math.rad(0) → faces forward reference_angle_Y = math.rad(90) → faces right reference_angle_Y = math.rad(180) → faces backward reference_angle_Y = math.rad(270) → faces left (or -90°) So: GT.WS[2].reference_angle_Y = math.rad(150) Means: The gun on WS[2] is angled slightly to the right of rear — facing between right-rear and rear Useful if your gun is placed on the rear-left corner of a building and should cover the rear-right approach Related Properties You Should Know angles = {{ left_limit, right_limit, down_limit, up_limit }} This defines the arc of movement for the weapon station. Example: angles = { {math.rad(120), math.rad(180), math.rad(-10), math.rad(30)} } Can move between 120° and 180° in yaw Can elevate from -10° (down) to +30° (up) maxLeft and maxRight These are soft yaw constraints for aiming AI. Combined Use For a rear-facing MG: GT.WS[2].reference_angle_Y = math.rad(180) -- gun faces rear GT.WS[2].angles = { {math.rad(135), math.rad(225), math.rad(-10), math.rad(30)} -- covers rear arc } 1 [sIGPIC][/sIGPIC]
Ripcord Posted 22 hours ago Author Posted 22 hours ago Another key point. The left and right thing obviously depends on point of view. So imagine you are IN the house looking out the front door. I had been doing it wrong, thinking I was looking at, or facing the object. The Z-axis value (left/right offset) is: Positive (+Z) → Right from the object's own point of view Negative (−Z) → Left from the object's own point of view [sIGPIC][/sIGPIC]
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