Lau Posted December 31, 2024 Posted December 31, 2024 Manual states that AGM 65 should be caged back before maneuvers, did not manage to do so with half action trigger. Thanks, F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR,
DSplayer Posted January 1 Posted January 1 15 hours ago, Lau said: Manual states that AGM 65 should be caged back before maneuvers, did not manage to do so with half action trigger. Thanks, IIRC you do full action on the trigger to cage and change FOV, not half action. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Lau Posted January 1 Author Posted January 1 4 hours ago, DSplayer said: IIRC you do full action on the trigger to cage and change FOV, not half action. Thanks for response; B variant only has one field of view, manual used to state it should be caged with trigger half action to avoid damaging video unit, caging is currently not working. Tested first missile that locked and fired OK, took 8 G without caging and thereafter missile became INOP in the way if could not lock anymore. TGT / MSL REJ did not work either after attempting to switch to the next available missile. F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR,
Zabuzard Posted January 2 Posted January 2 Thanks for response; B variant only has one field of view, manual used to state it should be caged with trigger half action to avoid damaging video unit, caging is currently not working. Tested first missile that locked and fired OK, took 8 G without caging and thereafter missile became INOP in the way if could not lock anymore. TGT / MSL REJ did not work either after attempting to switch to the next available missile.Could you send a track with the stuff not working as expected? Then its easy for us to take a look with the debugger and see what's going on under the hood :)
Lau Posted January 2 Author Posted January 2 (edited) Ok: 1st Pass: -3 mts warmup -wait until aligned with target before starting the TV feed to make sure I do not dammage the system. -Lock and fire AGM65, so far so good. 2nd Pass: -Start TV Feed on 2nd AGM65 but instead, I simulate a G/A as if too close to the target (read avoid AA), before meneuvering I try trigger half action (or full acton) to stop the video feed to no avail, maneuver with the TV Feed ON and go around for another pass, but the AGM65 is not longer aible to Lock targets as if something broke. 3rd Pass: -I try a TGT/MSL Rej to change to the next available AGM65 and sure thing I get a new one (3rd), activate the TV Feed once stabilised on the target, but this one too is unable to Lock Targets. I've got no mods installed and running lastest build which I repaired after installing as usual. Voila, F4E AGM65 BUGl.trk Edited January 2 by Lau F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR,
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