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Posted


The video mentions the CPU render-queue. What's the betting this might explain a lot about micro-stuttering? Maybe Reflex might be a big help. 🙂

1. Why Reflex Would Benefit DCS World

  • Complex Input Processing: DCS involves precise control inputs from peripherals like HOTAS setups, rudder pedals, and VR hand tracking. Reducing input-to-display latency would make these controls feel more responsive.
  • VR Gaming: Many DCS players use VR headsets, where input latency and frame timing are critical for an immersive and smooth experience. Reflex could enhance VR gameplay by reducing motion-to-photon latency.
  • High Visual Demand: DCS is a CPU and GPU-intensive simulator. By optimizing the rendering pipeline with Reflex, you could experience smoother interactions, even under heavy system load.

2. How Reflex Works in This Context

  • Minimizes Latency: Reflex reduces the time between input (e.g., moving your joystick) and seeing the result on the screen. This is especially valuable in combat scenarios where rapid reactions are key.
  • Balances CPU and GPU Load: DCS can bottleneck on either the CPU or GPU, depending on settings. Reflex ensures the GPU doesn't queue up excessive frames, keeping the system responsive.
  • Improves Frame Timing: By reducing latency and synchronizing frame generation with input, Reflex could help mitigate microstuttering, enhancing the fluidity of the simulation.

3. Current Limitations

  • Not Currently Supported: Reflex is not yet available in DCS. NVIDIA Reflex requires integration by the game developers, and Eagle Dynamics (the developers of DCS) haven't announced plans to implement it.
  • Complexity of DCS: The sheer complexity of DCS’s rendering engine and physics might make Reflex integration a challenging task for developers.

4. Alternatives for Latency Optimization

While waiting for Reflex, you can reduce latency and stuttering in DCS with these steps:

  • Use DLSS or FSR: If your GPU supports DLSS, enabling it can help improve performance and reduce input lag by lowering rendering loads.
  • Enable G-Sync or FreeSync: This can help smooth out frame delivery, reducing perceived latency.
  • Lower Latency Settings: Enable NVIDIA’s Low Latency Mode in the NVIDIA Control Panel.
  • Optimize Settings: Fine-tune in-game settings to balance CPU and GPU load, particularly in VR or high-resolution setups.
  • Update Peripherals: High-quality, low-latency input devices (HOTAS, pedals, etc.) can make a noticeable difference.

Conclusion

If NVIDIA Reflex were integrated into DCS, it could provide a huge boost in responsiveness and smoothness, particularly for VR and competitive gameplay. For now, leveraging tools like DLSS, Low Latency Mode, and careful hardware optimization can help you achieve a similar effect.

Let’s hope Eagle Dynamics considers Reflex integration in future updates—it could be a game-changer!

  • Like 1
Posted

no thnx you also need to buy more gear and nvidia always drops support for this stuff after a while..

Intel Ultra 265K 5.5GHZ   /  Gigabyte Z890 Aorus Elite  /  MSI 4070Ti Ventus 12GB   /  SoundBlaster Z SoundCard  /  Corsair Vengance 64GB Ram  /  HP Reverb G2  /  Samsung 980 Pro 2TB Games   /  Crucial 512GB M.2 Win 11 Pro 21H2 /  ButtKicker Gamer  /  CoolerMaster TD500 Mesh V2 PC Case

Posted (edited)
4 hours ago, Panzerlang said:

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3. Current Limitations

  • Not Currently Supported: Reflex is not yet available in DCS. NVIDIA Reflex requires integration by the game developers, and Eagle Dynamics (the developers of DCS) haven't announced plans to implement it.
  •  

Yes, not being supported would be a limitation, I'd imagine.

So, this tech has absolutely nothing to do with microstutters, but rather input. In fact, even there, this seems like another nVidia branded nothing-burger. Why do I need to meter and monitor my input times when they're already difficult to discern unless the software runs into a processing bottleneck of some form? These are questions and points that aren't going to be raised by a post in ChatGPT or its inapplicable nature to DCS' own performance woes.

Edited by MiG21bisFishbedL

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

Posted
59 minutes ago, MiG21bisFishbedL said:

Yes, not being supported would be a limitation, I'd imagine.

So, this tech has absolutely nothing to do with microstutters, but rather input. In fact, even there, this seems like another nVidia branded nothing-burger. Why do I need to meter and monitor my input times when they're already difficult to discern unless the software runs into a processing bottleneck of some form? These are questions and points that aren't going to be raised by a post in ChatGPT or its inapplicable nature to DCS' own performance woes.

Not just for input, according to the video.

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