Panzerlang Posted January 5 Posted January 5 The video mentions the CPU render-queue. What's the betting this might explain a lot about micro-stuttering? Maybe Reflex might be a big help. 1. Why Reflex Would Benefit DCS World Complex Input Processing: DCS involves precise control inputs from peripherals like HOTAS setups, rudder pedals, and VR hand tracking. Reducing input-to-display latency would make these controls feel more responsive. VR Gaming: Many DCS players use VR headsets, where input latency and frame timing are critical for an immersive and smooth experience. Reflex could enhance VR gameplay by reducing motion-to-photon latency. High Visual Demand: DCS is a CPU and GPU-intensive simulator. By optimizing the rendering pipeline with Reflex, you could experience smoother interactions, even under heavy system load. 2. How Reflex Works in This Context Minimizes Latency: Reflex reduces the time between input (e.g., moving your joystick) and seeing the result on the screen. This is especially valuable in combat scenarios where rapid reactions are key. Balances CPU and GPU Load: DCS can bottleneck on either the CPU or GPU, depending on settings. Reflex ensures the GPU doesn't queue up excessive frames, keeping the system responsive. Improves Frame Timing: By reducing latency and synchronizing frame generation with input, Reflex could help mitigate microstuttering, enhancing the fluidity of the simulation. 3. Current Limitations Not Currently Supported: Reflex is not yet available in DCS. NVIDIA Reflex requires integration by the game developers, and Eagle Dynamics (the developers of DCS) haven't announced plans to implement it. Complexity of DCS: The sheer complexity of DCS’s rendering engine and physics might make Reflex integration a challenging task for developers. 4. Alternatives for Latency Optimization While waiting for Reflex, you can reduce latency and stuttering in DCS with these steps: Use DLSS or FSR: If your GPU supports DLSS, enabling it can help improve performance and reduce input lag by lowering rendering loads. Enable G-Sync or FreeSync: This can help smooth out frame delivery, reducing perceived latency. Lower Latency Settings: Enable NVIDIA’s Low Latency Mode in the NVIDIA Control Panel. Optimize Settings: Fine-tune in-game settings to balance CPU and GPU load, particularly in VR or high-resolution setups. Update Peripherals: High-quality, low-latency input devices (HOTAS, pedals, etc.) can make a noticeable difference. Conclusion If NVIDIA Reflex were integrated into DCS, it could provide a huge boost in responsiveness and smoothness, particularly for VR and competitive gameplay. For now, leveraging tools like DLSS, Low Latency Mode, and careful hardware optimization can help you achieve a similar effect. Let’s hope Eagle Dynamics considers Reflex integration in future updates—it could be a game-changer! 1
The_Nephilim Posted January 5 Posted January 5 no thnx you also need to buy more gear and nvidia always drops support for this stuff after a while.. Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
MiG21bisFishbedL Posted January 5 Posted January 5 (edited) 4 hours ago, Panzerlang said: . 3. Current Limitations Not Currently Supported: Reflex is not yet available in DCS. NVIDIA Reflex requires integration by the game developers, and Eagle Dynamics (the developers of DCS) haven't announced plans to implement it. Yes, not being supported would be a limitation, I'd imagine. So, this tech has absolutely nothing to do with microstutters, but rather input. In fact, even there, this seems like another nVidia branded nothing-burger. Why do I need to meter and monitor my input times when they're already difficult to discern unless the software runs into a processing bottleneck of some form? These are questions and points that aren't going to be raised by a post in ChatGPT or its inapplicable nature to DCS' own performance woes. Edited January 5 by MiG21bisFishbedL Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Panzerlang Posted January 5 Author Posted January 5 59 minutes ago, MiG21bisFishbedL said: Yes, not being supported would be a limitation, I'd imagine. So, this tech has absolutely nothing to do with microstutters, but rather input. In fact, even there, this seems like another nVidia branded nothing-burger. Why do I need to meter and monitor my input times when they're already difficult to discern unless the software runs into a processing bottleneck of some form? These are questions and points that aren't going to be raised by a post in ChatGPT or its inapplicable nature to DCS' own performance woes. Not just for input, according to the video.
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