skywalker22 Posted January 10 Posted January 10 If I start the mission in mid air, Sidewinder missiles are almost never ready to be used. Sometimes they are, but don't know the combo to turn them on. Missile status lights don't turn on. Missiles are onboard for sure. It doean't matter on which station(s). Can you check it out what might be wrong? I would say that starting mid-air, seekers should be already warmed up, and that's why missiles ready to be used, right? Or am I doing something wrong. You can create just a simple mission with an F-4E and missiles starting mid-air.
Zabuzard Posted January 10 Posted January 10 If I start the mission in mid air, Sidewinder missiles are almost never ready to be used. Sometimes they are, but don't know the combo to turn them on. Missile status lights don't turn on. Missiles are onboard for sure. It doean't matter on which station(s). Can you check it out what might be wrong? I would say that starting mid-air, seekers should be already warmed up, and that's why missiles ready to be used, right? Or am I doing something wrong. You can create just a simple mission with an F-4E and missiles starting mid-air. Mind sending over a track of you replicating the issue? Cause it looks good on our side :)
skywalker22 Posted January 11 Author Posted January 11 Long story short, if there is no fox2 missile on outboard 2L station, there is no "HEAT" light lit and there is no that growling tone. In any other case I have to press the Trigger button twise in a row to bring up that "HEAT" light and to hear the growling tone. -- 1. Why HEAT lights are not lit for all the stations where there are fox2 missiles? Why they are only lit when specific missile is "selected" by the launched sequence? 2. Why fox2 missiles can get launched even without high pitch tone? They can get launched with just that low pitch tone (which is there from the beginning). f-4e_fox2_3_NOK.trk f-4e_fox2_2_NOK.trk f-4e_fox2_1_OK.trk
Zabuzard Posted January 11 Posted January 11 Long story short, if there is no fox2 missile on outboard 2L station, there is no "HEAT" light lit and there is no that growling tone. In any other case I have to press the Trigger button twise in a row to bring up that "HEAT" light and to hear the growling tone. -- 1. Why HEAT lights are not lit for all the stations where there are fox2 missiles? Why they are only lit when specific missile is "selected" by the launched sequence? 2. Why fox2 missiles can get launched even without high pitch tone? They can get launched with just that low pitch tone (which is there from the beginning).f-4e_fox2_3_NOK.trk f-4e_fox2_2_NOK.trk f-4e_fox2_1_OK.trkIf you do not have a Sidewinder attached on all sides you may have to use the button on your Pinky Hat to Cycle the station to select the right missile to use (Pinky Hat up IIRC).Not all Sidewinders have the growl tone. A lot of them have Null-Seekers, which go dead silent as soon as the missile looks at the target. Kindly see the manual for an overview on this:https://f4.manuals.heatblur.se/stores/air_to_air/aim_9.html#employmentThanks for the tracks, will check on Monday. 1
skywalker22 Posted January 11 Author Posted January 11 (edited) 39 minutes ago, Zabuzard said: If you do not have a Sidewinder attached on all sides you may have to use the button on your Pinky Hat to Cycle the station to select the right missile to use (Pinky Hat up IIRC). Not all Sidewinders have the growl tone. A lot of them have Null-Seekers, which go dead silent as soon as the missile looks at the target. Kindly see the manual for an overview on this: https://f4.manuals.heatblur.se/stores/air_to_air/aim_9.html#employment Thanks for the tracks, will check on Monday. Which button to cycle amont stations? Its none from the bellow Pinky switch: ps: about growling tone, I was only using 9Ms, none others. I am aware of other fox2s that don't have any tone. -- @Zabuzard you still didn't answer on of the questions, why there are no HEAT lit lights for all the fox2 onbaord? There is always lit just one. Comapring with Fox1, where are lit (RDR are lit) all the stations with missiles onboard. Edited January 11 by skywalker22
skywalker22 Posted January 11 Author Posted January 11 @Zabuzard, I found the thread about the same "issue", if this is one: Still didn't answer on your last thread there.
Zabuzard Posted January 11 Posted January 11 Which button to cycle amont stations? Its none from the bellow Pinky switch: ps: about growling tone, I was only using 9Ms, none others. I am aware of other fox2s that don't have any tone. -- @Zabuzard you still didn't answer on of the questions, why there are no HEAT lit lights for all the fox2 onbaord? There is always lit just one. Comapring with Fox1, where are lit (RDR are lit) all the stations with missiles onboard.It is the "reject" one that cycles stations.As said, we will check your tracks next week and then come back with details
Solution Zabuzard Posted January 13 Solution Posted January 13 On 1/11/2025 at 9:13 AM, skywalker22 said: Long story short, if there is no fox2 missile on outboard 2L station, there is no "HEAT" light lit and there is no that growling tone. In any other case I have to press the Trigger button twise in a row to bring up that "HEAT" light and to hear the growling tone. -- 1. Why HEAT lights are not lit for all the stations where there are fox2 missiles? Why they are only lit when specific missile is "selected" by the launched sequence? 2. Why fox2 missiles can get launched even without high pitch tone? They can get launched with just that low pitch tone (which is there from the beginning). Thanks again for your tracks. I just checked them and everything looks correct. 1. The HEAT lights show you the currently selected missile, they light up one at a time. Please see https://f4.manuals.heatblur.se/cockpit/pilot/weapon_management.html#heat-lights Since you did not load all stations you need to skip the stations in the sequence using the Pinky Hat "Reject" bind. That will cycle the selected Sidewinder stations. Ive tested it in your track and it works like a charm. 2. Yeah, you decide when you want to launch the missile. It might for example still pick up a target while flying. You can launch them whenever you want. 1
skywalker22 Posted January 13 Author Posted January 13 35 minutes ago, Zabuzard said: Thanks again for your tracks. I just checked them and everything looks correct. 1. The HEAT lights show you the currently selected missile, they light up one at a time. Please see https://f4.manuals.heatblur.se/cockpit/pilot/weapon_management.html#heat-lights Since you did not load all stations you need to skip the stations in the sequence using the Pinky Hat "Reject" bind. That will cycle the selected Sidewinder stations. Ive tested it in your track and it works like a charm. 2. Yeah, you decide when you want to launch the missile. It might for example still pick up a target while flying. You can launch them whenever you want. Thx a lot for taking the time and clyrify everything. Amazing work mate. I am glad its all working as it should. Maybe its me being a bit rusty and "old" and forgetting things Should fly more to over come situatiuons like that. 1
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