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Posted (edited)

So the only options we have for slewing a camera around the cockpit are either on an axis (XY) that returns to centre or with push buttons like a hat switch that keep where you are looking. 

After playing around with it for a little while there doesn't seem to be a good native option for camera use. 

Currently I have the camera mapped to the left stick and the pitch and roll mapped to the right stick. 

This is super annoying because you need to hold the camera in place with the left stick and then juggle the mouse and click with the right. This method sucks because as soon as you let go of the stick it goes back to centre. 

The numpad/hat switches are better, because it holds where you are looking, so you can look down at MFDs and take your hands off the view controls to do stuff, however with a gamepad those extra buttons are vital. Also the buttons don't provide a smooth camera. 

Can we please have a slewable camera that works on joystick axis? Something that doesn't return to centre, and the deflection on the axis is simply how fast it slews. 

For those about to comment on "get a track IR" please keep to yourself, this is about lowering the barrier to entry for new players. Thanks 

Edited by TK-421
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Posted
So the only options we have for slewing a camera around the cockpit are either on an axis (XY) that returns to centre or with push buttons like a hat switch that keep where you are looking. 
After playing around with it for a little while there doesn't seem to be a good native option for camera use. 
Currently I have the camera mapped to the left stick and the pitch and roll mapped to the right stick. 
This is super annoying because you need to hold the camera in place with the left stick and then juggle the mouse and click with the right. This method sucks because as soon as you let go of the stick it goes back to centre. 
The numpad/hat switches are better, because it holds where you are looking, so you can look down at MFDs and take your hands off the view controls to do stuff, however with a gamepad those extra buttons are vital. Also the buttons don't provide a smooth camera. 
Can we please have a slewable camera that works on joystick axis? Something that doesn't return to centre, and the deflection on the axis is simply how fast it slews. 
For those about to comment on "get a track IR" please keep to yourself, this is about lowering the barrier to entry for new players. Thanks 
Press LAlt+C or double click tbe mouse wheel and use your mouse, or even better get a cheap headtracker if possible. You won't look back.

Sent from my SM-A536B using Tapatalk

Posted
1 hour ago, MAXsenna said:

Press LAlt+C or double click tbe mouse wheel and use your mouse, or even better get a cheap headtracker if possible. You won't look back.

Sent from my SM-A536B using Tapatalk
 

Again,  please read my post, as said in the original "buy a head tracker" is not the point of this submission. 

Also using the mouse doesn't solve this problem, as the idea is being able to use a game pad only to look around the cockpit, not requiring three hands to complete a task. 

This is about making it easier for people with just a gamepad to pick up the game and try it. 

Lowering the barrier to entry to get more players into DCS. 

Posted
Again,  please read my post, as said in the original "buy a head tracker" is not the point of this submission. 

Also using the mouse doesn't solve this problem, as the idea is being able to use a game pad only to look around the cockpit, not requiring three hands to complete a task. 
This is about making it easier for people with just a gamepad to pick up the game and try it. 
Lowering the barrier to entry to get more players into DCS. 
Guess I didn't read the last few sentences, as I was actually looking for it.

Sent from my SM-A536B using Tapatalk

Posted

All good man, I fly in VR myself, but this comes from trying to get friends into DCS. Not everyone is willing to buy a head tracker for a game they don't even know they will enjoy, yet most people I know already have a game controller.

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Posted
5 hours ago, TK-421 said:

All good man, I fly in VR myself, but this comes from trying to get friends into DCS. Not everyone is willing to buy a head tracker for a game they don't even know they will enjoy, yet most people I know already have a game controller.

this is a poor workaround, but if you make the R1 and L1 buttons on your controller modifier keys in DCS, then bind your view-stick axis to require one of those buttons pressed.

 

I did this recently setting up a game controller binding to use for CPG in flat-mode.  The binding i used was that holding both L1 and R1 makes the left stick view shift (slide camera left/right/up/down and the right stick view angle (pan/tilt).  Holding the bindings allows the camera to be moved, and releasing the bindings before releasing the sticks locks the camera in position.

 

it's definitely not as good as what you are asking for, which is a "relative camera look" axis assignment, but it might be helpful for you getting friends to try DCS until Eagle can add the better method?

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