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TK-421

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Everything posted by TK-421

  1. Also going to report that I am having this issue as well. Tried cleaning the FXO and metashaders folder and no change. Really sucks in VR.
  2. Not that I've seen, the P-51 has been neglected by ED for years. It's a bit sad considering the new WW2 stuff coming.
  3. Hello, I made some custom kneeboards for myself but I can't seem to figure out why these don't show up in game. I've done this a few times before and my old ones still show up. It is only doing this for the most recent ones I created for the P-51, Spitfire and Bf 109. I've attached the folder containing my P-51 kneeboard, for some reason the original blank template I used works but none of the new pages with writing do. I've matched their size and file type but can't figure it out, I am sure it is something simple I am missing. Also I am taking zero credit for any of this, the background pages were used off someone elses and the notes were taken directly out of the WW2 P-51 manual. P-51D.zip
  4. Yeah as I said before the track system is useless, it never plays out exactly what happens, it only tells the A.I. to follow your same movements and tries to replicate it. So while I never got hit by 20mm flak the A.I. version of me did, I when I tried to play it back my plane was shooting at imaginary air targets and couldn't pull out of a dive. It did happen again though on my last play through. You can see the smoke trail of him gaining altitude, he was upside down from the coast. Thanks for the help anyway, I'll run a repair and see if it fixes anything.
  5. Yes I am on the latest Open Beta via Steam I do not have any aircraft mods installed.
  6. Okay so I wasn't entirely sure where to put this but I feel this is most appropriate. So playing through mission 5 of the Blue Nosed Bastard campaign I reached the point where you engage the Bf 109s. I managed to put one on fire, got some good strikes on another etc but there was one in particular where I watched his propeller stop and thought “yep he’s done” and turned off. On the way back I fell victim to the insanely accurate A.I. gunnery and had to ditch (crash) in the water. I was watching my kill feed waiting to see if that Bf 109 I killed the engine on would crash, but he never did. So I pressed F2 and found him… The guy was literally flying in circles with a dead propeller, and I don’t mean circling and losing altitude in a glide, he was just circling with a dead engine and never lost a single foot, or meter in the Germans case. It was like he had some form of invisible thrust that combined with a perfect AoA, he could just stay up there forever, plane shot to pieces and a propeller seized in place. I couldn’t believe what I was seeing, I just watched him for a while and he never lost speed or altitude. Then I pressed F2 again… The second Bf 109 I saw shocked me, he was flying UPSIDE DOWN with a dead engine and one landing gear wheel down (or up? In this case). I couldn’t believe what I was seeing, it was insane! As before he seemed to have this invisible thrust and would never lose altitude at all, heck he even gained some altitude at times trying to rejoin formation with the other guy. Then I pressed F2 again… There was another Bf 109 again UPSIDE DOWN with a dead engine (feathering), like the other guy he just kept going, flying gently with never losing speed or altitude! Three Bf 109s in one game that were defying the laws of physics, there is no way in hell anyone, even with the A.I.s perfect flying skills can keep a plane like that in the air. This is absolutely broken! I do not think there is anything wrong with the damage model, but the issue lies with the UFO-like abilities of the A.I. I tried to get a screenshot of all three aircraft but I was playing VR, and every time I pressed 12 it put me to a static object? I did save the track though, which is almost next to useless as it doesn’t exactly replay what happened, but I did manage to capture another upside down Bf 109 which sorta shows what I saw. This guy had a feathered prop and was flying like this for ages. Next time I encounter this I will get more screen shots, I figured out if I just delete the F12 key bind I can take screen shots again, albeit poor quality VR ones. UFO Bf 109.trk
  7. Having situational awareness is always a good thing, and you should be making positive ID on your targets before engaging anyway. However I disagree that there is any added benefit of being able to freely target friendlies in this list. A real CPG would never target friendly callsigns with his weapons armed. A check box in the AH-64 menu that disables this feature for people who do not like it would be a good thing. Heck an even nicer addition would be for the menu to give a bearing and range to all targets in the list for added situational awareness.
  8. This same problem persists for almost all AAA, but I notice it the most when playing WW2 and Helicopters. Some dude with an AK can pull perfect lead and string multiple hits on my chopper at hundreds of meters. They really need to fix the ground fire...
  9. Man I fly in VR so my texture settings are at medium, I can barely read any of the cockpit writing Also this skin pack is another good option! https://www.digitalcombatsimulator.com/en/files/3325955/
  10. I came here to agree! There is no logical reason why george would target a positively identified friendly. Turn that feature off completely!
  11. Currently the cockpit textures are tied to the normal texture setting. The terrain textures are separate. This means that if you require the textures lowered to improve performance (especially for VR) you have to sacrifice the ability to read labels and instruments in the cockpit as well. A solution to this issue would be to have the cockpit textures on a different setting much like the terrain textures. The cockpit is the most important part of what the player sees, especially in VR. Your plane's external texture, or the textures of other aircraft and vehicles does not matter as much as the players cockpit. This method would greatly improve the experience for VR uses or those on older systems.
  12. Yes! The P-51 needs some love
  13. It's hard to get an accurate playback assessment of where the strikes are happening but I just counted the "hit" notifications from the debrief. I counted 100 hits to kill two Dora's, funnily enough it was almost 50 for each plane, don't know if that is just a coincidence. I saw in the December update they adjusted the values for seat armour, that may have affected it. I suppose you would have to test it with other aircraft that have .50 cals on them against other airframes and see? P51.trk
  14. Yeah I was experiencing the same thing. The hit marker feed would keep going and going but the aircraft wouldn't have any form of catastrophic failure unless I'm super lucky. Most of the time the German planes fly away and just crash land from engine failure. It's like you can't actually kill the A.I. pilot.
  15. If you are moving that will also affect the rounds as there is the inertia of the helicopter, but since OP said this error only happens with a cold start and not a hot start it sounds a little odd.
  16. George will also fall victim to VRS if you tell him to descend to fast or if you hand over to him with a helicopter that is already descending too quickly.
  17. I would love if the native DCS system for VR and NVGs allowed you to look under them without the need for mods. They should never take up your entire FOV.
  18. Would it be possible to have an option in the special menu where George doesn't list friendlies at all? I can't really see a scenario where it would be beneficial for him to target friendly units if he is able to positively identify that they are friendly.
  19. I agree, there needs to be maybe a slider or option for IHADSS transparency? I noticed in the old photos of the module it seems the IHADSS had a semi transparent version, that may better reflect how the eye doesn't focus on close in items and gives them a slight blurry effect. The same thing happens with ghost ring sights on rifles, they look big when you are focused on them but when you look through it up close it turns into a faint line and doesn't block your vision.
  20. Any updates to this? I just exploded while taxing at King Hussein Air College on Enigmas cold war server. Exactly the same issue, few bumps at first caused the pilot to black out, and then it exploded. This should be added to the known issues list for the MB-339
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