PhantomBox Posted January 24 Posted January 24 I've converted from VR to Tobii and I can't line things up... I've looked far and wide and played with lots of LUA variables and I can't seem to figure out how to properly configure for two monitors full screen cockpit view with the right monitor being the center of the view. I just end up with blank space on the left side of the left monitor. (In other words: What I want is as if there were 3 monitors and the center monitor is the center but the right monitor is non existent) Second question, AH-64 IHADSS with this two monitor setup and Tobii tracking. Can the IHADSS crosshair move with my head or is it locked in that center position? It seems pretty difficult to aim out either side window.
Leg2ion Posted February 28 Posted February 28 (edited) Hi @PhantomBox. So - I run 2x27" screens (1920x1080) - which obviously - when aligned - give an issue of having a centreline bezel smack bang through the middle of a HUD - if flying fixed wing - which makes it a tad difficult to align aiming reticles etc when on guns. After A LOT of trial and error - have come up with a satisfactory solution that suits my set up - by offsetting my x axis into a non displayable area. So a 'normal' setup would be for the monitor settings would be something like this, which would centre the view across both screens: Viewports = { Center = { x = 0, y = 0, width = 3840, height = 1080, aspect = 3840/1080, dx = 0, dy = 0 } } To get around this I use this, so have basically added an additional 960 pixels to the entire width, then start my x value at -960 so my centreline view is offset to the left of centre by a quarter of a screen: Viewports = { Center = { x = -960, y = 0, width = 4800, height = 1080, aspect = 4800/1080, dx = 0, dy = 0 } } SO would this work for you (if your screens are same resolution as mine)? In a similar style to mine - but pushing things to the right, it would start the display at x=0,y=0, and then display across three screens - which you haven't got - so would end up with a left hand screen window view and the centre being displayed across your middle screen. It would still be trying to display the third screen, but as it is not there....: Viewports = { Center = { x = 0, y = 0, width = 5760, height = 1080, aspect = 5760/1080, dx = 0, dy = 0 } } In the AH - the IHADSS crosshair moves with the head/eye (in reality it is clipped to the pilots helmet) - and does take some getting use to, as in the real world obviously the pilot is simply looking at something so is 'eyesight/head stabilised', whereas in the simulated world it isn't as simple, as you are constantly glancing around/moving your head etc. Edited February 28 by Leg2ion AMD Ryzen 5 5600X; ASUS ROG Strix X570-F, Corsair Vengeance 64 GB (2x 32GB) 3600MHz; Seagate FireCuda 510 500GB M.2-2280 (OS); Samsung 860 EVO 2TB M.2-2280 (DCS); MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU. TM Warthog Hotas; T.Flight Pedals; DelanClip/Trackhat.
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