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Everything posted by Leg2ion
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Thanks @Oban Did think of that - and all have both collision liness and collision shells. I can happily crash into each model - just they sink trough each other when I create them in blender. Is there something I should be adding to the lua?
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Thanks @Oban Everything exactly as I did it. Don't know why, but after my first failure, booted up the next day and all my models appeared - so not quite sure what happened there. One further question though. I have modelled a dispersal, and then buildings to place on it. When I add them into DCS ME - they sink through the tarmac. How would I go about stopping that happening? Grateful for any/all info!
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new rotor model being created Yaw unstable on the Apache
Leg2ion replied to DaveTC's topic in DCS: AH-64D
Now at the three month point - any update apart from locking the thread and tagging it with new rotor model being created? Any timelines worth sharing? Thanks... -
Thanks @Oban. Apologies as you are dealing with a complete newb in this. I have modelled three structures in Blender and exported to EDM. When you say need to be made as a static mod what exactly do you mean? In the luas the 'dofiles' point to they are set as static: GT = {}; set_recursive_metatable(GT, GT_t.generic_stationary) set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC); GT.chassis.life = 1
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Hi All,# After a steer if possible? Have created 3 models, which I have placed into the shapes folder in save games. Then have an entry lua, with the following:] dofile(current_mod_path..'/Base_1.lua') dofile(current_mod_path..'/Basic_25.lua') dofile(current_mod_path..'/MT_Hangar.lua') So these are basically pointing at three individual luas - one for each of my models. Each of these luas then detail each model, so as an example: GT.visual.shape = "Base_1" GT.visual.shape_dstr = "Base_1" My problem is that in the mission editor I can only see the first model, the other 2 do not appear? Not sure what I am doing wrong - so any help appreciated as ever. Do I need to combine the three individual luas calling out the statics into one file? Thanks in advance - hopefully thats enough info?
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Regardless, broken in a single update, now 2 (or is it 3) updates later and still the same...quite frustrating in something I am guessing most of us thought would be a simple fix. TBH not bothered flying it since apart from a quick 'once around the block' to play with structures I am (slowly) making.
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Yep. But in the weird land whereby something has been changed that affects something else - there appears to be no logic. Sometimes the oscillations are manageable, other times not so. So having flown with the symbology in cruise - I did find it easier to transition into a hover with my heading for the most part remaining stable - unless of course I am getting more adept at putting more left boot in whereas before I wasn't - as it wasn't needed.
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Many thanks for the words of advice/encouragement - very much appreciated. I do feel I have unleashed a beast that I will not let get he better of me! After a few hours last night do feel I am making progress - so my next step is to modify my cube into a dispersal and then a hangar. Basically the Cold War map is to 'blame' for this - as I wish to build an airfield that doesn't feature in the line-up - so my basic start will be the dispersal with a fence line, and then to start populating the buildings. Thanks again!
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Thanks @TeTeT. Is there any particular steps to jump through or basically trial and error? I feel I am at the bottom of a steep cliff looking upwards, every question I have seemingly generating a dozen or so more!
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Hi @tripod3. Blend, EDM and textures attached. Basically I have this: And it is displayed like this. How do I change things to display more tiles per surface? TIA! untitled.edm untitled.blend
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Hi Both - apologies as I managed to delete my text when posting. Now edited with the detail added! Thanks.
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I am so sorry! 'He' appears to have deleted the text when he uploaded the image! So, currently trying to create some very basic hangars and a dispersal. I have Blender3.6 and both the ED EDM plugin and Tobis (github). Appears they don't get on too well together, and when I export on one I get errors on the other - believe it may be to do with material bindings. So, with that in mind for now I have disabled Tobi's plugin and gone with the ED version (whether that is the correct/preferred better method please let me know!). Thus far I have managed - after 2 weeks of deciphering various posts - to export a basic shape that has both texture and is solid enough to land on (albeit my wheels sink in a few inches so more work/research needed there). That aside, I have a texture that is made up of small tiles, but when I export (if I use the basic cube as an example) it shows as 2 tile per side - so each tile is basically 1 metre2. I have tried adjusting the scale box in the mapping node - so it displays correctly within blender, but when I export it defaults back to the basic. So - question is how do I scale my texture so it shows in game - as adjusting things as per the image don't appear to work. Thanks in advance.
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Hi @Qnnrad. Not sure whether its worth checking, but I think there may also be a difference dependent on whether cruise mode or transition mode is selected? Was messing around last night playing with some static objects (just started looking into this side of things so my mind was fried!), went for a quick test flight and was in cruise mode - and not sure whether its purely my imagination playing up - but things seemed slightly more stable. Of course I could be talking pure c**p and more wishful thinking on my part - but when I went back to transition mode, accelerated and pulled back into the hover, back to some very weird oscillations. This without any 'hotfixes' mind.
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Guess we'll just have to wait and see....
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They managed to decrease the stability quite easily...
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Not really! Its 'better' - but I still think something is off - but cannot put my finger on it. It just doesn't seem as controllable and responsive as it was. What is frustrating is that there have been 2 further updates and nothing in them for this - so its either something (deeper) or nothing (worth bothering about immediately). I would think if the latter though a quick fix would be rolled out.
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Love the phots - they really take me back...! It would be awesome if they could/would - but I fear there are so many similar requests they will be overwhelmed. Guess we just had too many bases in W Germany! Though would hope they would relent for 3 AAC locations (noting Hildesheim is on there already - and could probably get away without Wildenrath).
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Hi @Flappie any joy with the above or is it worth reporting in a separate thread - as still broken. Now we have the cold war map more UK units are definitely a must...the 5 RAF squadrons just don't cut it.
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Ah well - we got Salamanca (ish) but couldn't see a dam!? Had a play with the static objects to see if I could recreate the airfield but they're too limited. Found this photo on t'interweb - few Lynx and Gazelles outside. Love the fact you can see the oil slicks left by the Lynx on the dispersal!
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Good find - and good video.
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Hi @Qnnrad. Had a play around with your hotfix. One thing I have noticed is that when in a low hover and with minimal speed - I would estimate something under 5 kts - the IAS indicator on the IHADSS reads 0. Noticed the same pulling into the hover - it reduces down then suddenly 'snaps' to 0 - despite there still being some drift/fwd speed apparent. Will remove it back to original and see if I get the same.
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Judging by the amount of comments about can 'I have this airfield/that airfield' etc - what about a lot better selection of static objects similar to those seen in game (so hangars, barrack buildings, standard perimeter fencing etc) so we can make our own (or at least create something passable)? The current selection is pretty poor and more geared up to Gulf/Afghan rather than 'peacetime' Europe/BAOR. Seems this map has stirred up a lot of memories for those of us that has first hand experience of living/serving during this period.
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Try this if not already found it... A-10CII - 81st FS / 91st TFS European One Camouflage 81st TFW, 510th TFS RAF Bentwaters, UK
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Great map, but definitely resource hungry
Leg2ion replied to SandMan23's topic in DCS: Cold War Germany
Very similar experience here (less the initial stutters). Low level in an Apache around Dortmund across to Hildesheim, Braunschweig and over to Helmstedt - so a good mix of forest and built up areas with nothing untoward being noticeable (which is not my current experience in the Iraq map ). Did find a tank range just slightly NE of Braunschweig Flughafen - the targets do fall when hit (well some of them anyway).