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Is it currently possible to use the laser range from the Pave Spike for a more precise Dive Toss attack?


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Posted

This former F-4E pilot makes mention of doing this here: 


Is it currently possible to use the laser range from the Pave Spike for a more precise Dive Toss attack? If not, could it be done?

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Posted
This former F-4E pilot makes mention of doing this here: 

Is it currently possible to use the laser range from the Pave Spike for a more precise Dive Toss attack? If not, could it be done?
The laser from the Spike is used during TGT FIND mode. Which is essentially just DT but with using the Spike instead.

So yes, flip the mode to TGT FIND and do ur procedure, it will then use the laser range.

TGT FIND (as well as DT) technically doesnt care if ur diving, lofting or level or whatever. It is a fully automatic release. Its just that when you need to use the Radar and the "nose" to designate your target that you will typically find yourself in a dive. But technically DT doesnt require you to dive if you manage to designate the target otherwise. And that's what you can exploit with TGT FIND, given that you designate the target with the pod instead.
It is like CCRP in a modern plane. You designate the target, hold down bomb button and fly however u prefer (level, dive, loft,...). The computer automatically releases at the right moment a ballistic solution is met (provided you entered the right drag coeff based on type, release alt/speed,...).
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Posted (edited)

I have a related question regarding what actions Jester can be expected to take when in TGT Find.

One way we have of doing it is pointing the nose/reticle at the target and then using the Jester Context action to get him to stabilize the pod on the target.  The problem here is that Jester doesn't really do a good job of actually keeping the pod pointed at the specific target, only the general vicinity.  This is problematic especially for LGB's.  It's my understanding that Jester will actually fire the laser at the appropriate time (it's just that its not likely to pointed at the exact target!)

The other way is to use the rear cockpit Antenna controller "temp" controls to physically control the pod from up front, as well as half action and full action.  So...IF we do it this way to keep the pod pointed exactly at the target, will Jester still fire the laser, or do we, as the pilot, need to do it ourselves?

Also, can we mix and match the two methods?  If I'm the pilot, lets say I use the Jester Context action to roughly track the target, and then as I get within laser range, I refine where the pod is looking using my "temp" controls.  Will Jester still fire the laser, or have I essentially taken over for him, and need to do it myself?

(Related wish list item:  Have Jester say "Laser On" or "Laser Off", so the pilot can know what's going on back there)

Edited by Ornithopter
Posted
I have a related question regarding what actions Jester can be expected to take when in TGT Find.
One way we have of doing it is pointing the nose/reticle at the target and then using the Jester Context action to get him to stabilize the pod on the target.  The problem here is that Jester doesn't really do a good job of actually keeping the pod pointed at the specific target, only the general vicinity.  This is problematic especially for LGB's.  It's my understanding that Jester will actually fire the laser at the appropriate time (it's just that its not likely to pointed at the exact target!)
The other way is to use the rear cockpit Antenna controller "temp" controls to physically control the pod from up front, as well as half action and full action.  So...IF we do it this way to keep the pod pointed exactly at the target, will Jester still fire the laser, or do we, as the pilot, need to do it ourselves?
Also, can we mix and match the two methods?  If I'm the pilot, lets say I use the Jester Context action to roughly track the target, and then as I get within laser range, I refine where the pod is looking using my "temp" controls.  Will Jester still fire the laser, or have I essentially taken over for him, and need to do it myself?
(Related wish list item:  Have Jester say "Laser On" or "Laser Off", so the pilot can know what's going on back there)
JPOD isnt there yet. What you have right now is what we were able to put in within 5min that is still useful to the pilot.

All Jester does during context action in TGT FIND is pressing the trigger once to enter the pods TRACK mode (or get back to 12-VIS acq mode if pressed again).

The "stabilization" you see is the rudimentary stabilization coming from the pod itself, not Jester. He also doesnt control the laser.

The idea here is that you can put ur nose in the general target area, hit context action to get the pod looking in the right direction, pull up into level flight again, stabilize and/or activate autopilot and then use the TEMP WSO controls to do everything pod related yourself from there on. Jester bridges the general pod operation for you, mode switching etc. So you can focus on slewing the pod and firing the laser.

Alternatively, it should be enough by itself already to do a dive-toss-like delivery in a single go with the pod. As in, dive, nose on target, context action, bomb button, smooth pullup - should work for non-accurate deliveries like CBUs or multiple dumb bombs.


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Posted

No wonder why I'm not hitting very much in TGT find!  LoL, I thought Jester was actually firing the laser, at least some of the time.  So even when dropping a dumb bomb in a "dive toss like delivery" it's mandatory for the pilot to use the "temp" Full Action trigger to fire the laser for ranging information. Thanks for clarifying.

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