DCS_moldy Posted February 4 Posted February 4 Just finished the campaign. Definitely one of the best campaigns I've played. Of your campaigns, I've finished Speed and Angels, Fear the Bones, and now Paradise Lost. For me, Paradise Lost sits at a perfect balance point between fun and realism. Mission design was excellent as usual, as was the voice acting. I'm always impressed with both the technical aspects of the missions as well as the creativity in how you use the assets available to you (the mission with Naked-9 being a good example). The world building was also great. The letters from home were a nice touch, and they were infrequent enough that they didn't detract from immersion. I also really appreciate the effort you put into cutscenes, they do a great job framing the story. To me the limitation of setting the campaign on Guam rather than Vietnam actually lent itself to the campaign's favor, as flight times were very reasonable and the smaller scale of the island made me very familiar with the AO by the end of the 12 missions in a way that a larger map may not. I think the tongue in cheek and less serious moments also worked better with it being a fictional conflict. It still did a great job of giving that glimpse of what it may have really been like to fly in Vietnam. Being in the cockpit over the jungle in VR helped contextualize things I'd read in books like Chickenhawk and gave me even more appreciation and respect for the people who did this for real, so I thank you for that. I'm probably going to fly Mig Killers next, and while I'm excited for the extra levels of realism in that campaign, I also am going to miss the pick-up and play nature of this campaign. As someone with a pretty packed schedule, it was really nice having missions I could comfortably fly on a weeknight without having to resort to time acceleration or dedicating time to reading through extensive briefings or other materials. At the same time, I also enjoy your study level campaigns when I have the time for them. If you could clone yourself so one of you could make the hyper realistic campaigns and the other could make ones on the slightly more casual side, that would be great. 2 1
Reflected Posted February 4 Posted February 4 Thanks so much for the feedback, I appreciate it. I'm happy you liked Paradise Lost. Best of luck with MIG Killers, I think that one will be even less demanding schedule-wise, the missions are not only rather short but also cut into several mission files - easy to pick up and revisit a certain part. 1 Facebook Instagram YouTube Discord
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