MichaelJWP15 Posted February 9 Posted February 9 Just wondering what people think is the best way currently of measuring stats while the game is playing, particularly CPU/GPU load, as I know there are quite a few ways of doing this? (Looking at what best to next target for upgrade, CPU, GPU, RAM...) - Michael Intel Core i7 13700K | RTX 4070 | ASUS TUF Z690 | Pimax Crystal | Virpil/Warthog HOTAS
MarkyMarkUK Posted February 9 Posted February 9 MSI Afterburner for me. According to YouTube peeps, you can then see exactly where bottlenecks are and consider upgrading those items.
AdrianL Posted February 9 Posted February 9 CapFrameX https://www.capframex.com/ Very useful for seeing what DCS settings impacts are, hardware change impacts, etc. You can save your captures and then compare with previous ones. Youtube video showing it in use for DCS benchmarking
actually_fred Posted February 9 Posted February 9 Neither of those tools are suitable for OpenXR: https://github.com/fredemmott/XRFrameTools?tab=readme-ov-file#why-should-i-use-this-instead-of-my-favorite-tool-for-non-vr-games 1 1 My projects: OpenKneeboard - VR and non-VR kneeboard with optional support for drawing tablets; get help HTCC - Quest hand tracking for DCS; get help If you need help with these projects, please use their 'get help' links above; I'm not able to track support requests on these forums.
MichaelJWP15 Posted February 10 Author Posted February 10 Thanks for replies, will do some testing - Michael Intel Core i7 13700K | RTX 4070 | ASUS TUF Z690 | Pimax Crystal | Virpil/Warthog HOTAS
diego999 Posted February 10 Posted February 10 OpenXR toolkit has an inbuilt overlay with GPU and CPU frametimes.
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