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Posted

So, in mission 5 in my campaign, the whole russian offensive escalationen is based of of ONE thing. And that is Norways coastal defense are engaging 2x Corvette's Grisha and Molniya.

I placed several groups consisting of 155mm Paladins, HIMARS both normal, PRSM (Current Hill), and AsHm (ANti ship Current Hill) ((Current Hill assetpack), with included of course a FAC if that is needed.

However, I have tried Attack group, Attack unit, fire at point... Nothing works, I tried even with a Flag on condition. They just wont engage the stupid ship. I tried within the green ring, outside green ring, stupidly close... I tried placing the units ontop of a FARP so its 100% level.. They just wont fire... I tried RoE free, Alarm state red, RoE designated... GAAH, im loosing my mind..

Map - KOLA. Can it be based on the map?

X-55 Rhino guide to configure the Mouse Nipple to work as TDC slew!

My rig

AMD FX-8320 @ 4.4GHz

8GB RAM

R9 270x 2GB

SSD

Win 8.1 Pro

Posted
49 minutes ago, Alkaline said:

So, in mission 5 in my campaign, the whole russian offensive escalationen is based of of ONE thing. And that is Norways coastal defense are engaging 2x Corvette's Grisha and Molniya.

I placed several groups consisting of 155mm Paladins, HIMARS both normal, PRSM (Current Hill), and AsHm (ANti ship Current Hill) ((Current Hill assetpack), with included of course a FAC if that is needed.

However, I have tried Attack group, Attack unit, fire at point... Nothing works, I tried even with a Flag on condition. They just wont engage the stupid ship. I tried within the green ring, outside green ring, stupidly close... I tried placing the units ontop of a FARP so its 100% level.. They just wont fire... I tried RoE free, Alarm state red, RoE designated... GAAH, im loosing my mind..

Map - KOLA. Can it be based on the map?

Artillery units need to have the target outside the green and within the red circle. They also need at least 3 minutes of time for aiming before they shoot. Did you wait that long?

Posted
1 hour ago, razo+r said:

Artillery units need to have the target outside the green and within the red circle. They also need at least 3 minutes of time for aiming before they shoot. Did you wait that long?

Yea, I fast forwarded to way more than 3 minutes. Tried outside green within red aswell. With both light artillery, rocket launchers, HIMARS, HIMARS precision strike missile, Anti ship, 155mm Paladins.... Do they need infantry or like, power station or whatever?

X-55 Rhino guide to configure the Mouse Nipple to work as TDC slew!

My rig

AMD FX-8320 @ 4.4GHz

8GB RAM

R9 270x 2GB

SSD

Win 8.1 Pro

Posted
35 minutes ago, Alkaline said:

Yea, I fast forwarded to way more than 3 minutes. Tried outside green within red aswell. With both light artillery, rocket launchers, HIMARS, HIMARS precision strike missile, Anti ship, 155mm Paladins.... Do they need infantry or like, power station or whatever?

Paladins don't need anything additionally. I don't know about CH's mods.

Can you perhaps attach the mission you tried it with? Preferably one without his mods and maybe a seperate one with his mods.

Posted
20 hours ago, razo+r said:

Paladins don't need anything additionally. I don't know about CH's mods.

Can you perhaps attach the mission you tried it with? Preferably one without his mods and maybe a seperate one with his mods.

Uploading track files. I tried various ranges, within red line, outside red line... Tried the regular Paladin and the regular HIMARS. Stationary unit, advanced waypoint, Attack group Naval 1.

aiunit.trk aiunitlonger.trk

X-55 Rhino guide to configure the Mouse Nipple to work as TDC slew!

My rig

AMD FX-8320 @ 4.4GHz

8GB RAM

R9 270x 2GB

SSD

Win 8.1 Pro

Posted (edited)

The M109's worked with 'Fire at Point' in the attached MIZ, with a stationary Naval unit. A moving Naval unit did not yield the same result. It's about 8km to the boat, so fairly close for that unit. (The miz file is 2 boats, the M109, an L118 and the Gepard.)

I have setup an L118 LAG as an additional test, as it appeared to be one of the only units that attacks Naval groups/units with reckless abandon. (set 4 of them up and they will erase your Navy)

Also the Gepard makes short work of Naval units and attacks without additional logic (Scripting etc) or triggers, which is also on the map for testing as I was curious about it.

It's also worth noting that when the M109 has a firing solution (a target to shoot at), it will unlock and aim the turret nearly instantly. When it doesn't appear to function correctly, it only unlocks the barrel and sits there.

Good Luck!

MissionTesting.miz

Edited by MissionCMDR
Additional information regarding the M109 unit.
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