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Posted
14 hours ago, szcz13 said:

Hey, nice roundup of some inconsistencies that I also was wondering about.

1. R-33 and R-37s on wing pylons will stay as optional choice just like I left R-27 although someone noted to me that they shouldn't be there. I knew that but I decided to leave it to someone who wants to have more fun in their games. Because the weapon is selectable I will just leave it there and let the player to make a decision. If more people would like to it being deleted there's no problem for me to do it, I just never considered it being an issue, again due to it being selectable.

2. I decided to add Kh-31P missiles based on one or two old photos with this payload seen. I thought about the possibility of it being a prototype but I also haven't seen any sources saying that it for sure can't carry these missiles, and the fact that we don't see the payload used doesn't prove it not being possible, especially with russian weapon systems. I don't plan to add any other AG weapons at this moment.

3. I thought about making it a separate R-33S variant but while making the missiles I got confused with all the missile variants. I will probably add R-33 basic variant soon, but right now I don't have a lot of time. Can't just use ED's R-33 as it's blowing up on launch 😭. But will do that as I was simply putting this away due to lazyness.

Overall thanks for pointing it out and especially the R-33.

And thank you for listening, lol. I'm more than fine with the Kh-31s and outboard R-33s being there as semi-fictional loadout choices, I just thought I should tell you about the issue incase you didn't know. Everything else seems pretty good. And again, good work on the mod.

Posted (edited)
2 часа назад, dmdiman92 сказал:

Hello! I'm new to the game! Please tell me how to install this mod?

It's from user files page of the mod here:

https://www.digitalcombatsimulator.com/en/files/3342771/

Download link_to_download.txt file attached, go to provided link and download the zip file. Inside are two folders: FC3 fix and mod itself. Copy MiG-31BM mod folder to your mods in Saved Games directory and install it just like any other mod. If you want to be able to jump into the aircraft without manually loading Su-27 beforehand each playing session, install FC3 fix folder using OvGME, the mod is OvGME ready.

You need to own Su-27 module or the whole FC2024 pack for it to work.

Edited by szcz13
Posted

UPDATE v2.62

Released a new update, because somehow I missed the bug in the previous one which made the HUD glass invisible. Also thanks to @Etha2007 observation I added another R-33 variant (the older one), which should behave more like R-33 from ED, to represent earlier R-33 models. The missile that was used before was changed to R-33S.

  • Like 6
  • 3 weeks later...
Posted

Hi - Just to say many thanks for this mod, especially with its own cockpit. Great job (and alongside V.2 of the MiG 25 just being released).

Two minor things to report - (a) I think the altimeters are in feet, whereas metres are used; and (b) I don't know if it's just me, but when the mod is installed, my F15C's Betty speaks Russian (I tested with it installed and not installed, and it is definitely the MiG 31 being installed that does this).

Thanks again and please do keep this one going!

 

Posted
37 минут назад, Lord_PJC сказал:

Hi - Just to say many thanks for this mod, especially with its own cockpit. Great job (and alongside V.2 of the MiG 25 just being released).

Two minor things to report - (a) I think the altimeters are in feet, whereas metres are used; and (b) I don't know if it's just me, but when the mod is installed, my F15C's Betty speaks Russian (I tested with it installed and not installed, and it is definitely the MiG 31 being installed that does this).

Thanks again and please do keep this one going!

 

Altimeter is for sure in meters, check if you are looking at the right instrument, there are two barometric altimeters (left and center part of the center panel), and radsr altitude is on the top left part of the panel. As for the betty, delete the sounds/speech/betty/eng folder. She will speak in English in F-15C if you do that, but it also will apply to the mod. 

Also, glad you like the mod.

Posted

Thanks for coming back to me. I was just doing another test flight and the HUD is showing metres, but the gauges are showing feet . I've included a screen shot which shows the HUD (5k metres) vs gauges (about 17k feet at this point), unless I'm being really dumb.

nullAlso, I had programmed in some waypoints, but they weren't showing on the HSI or the nav display, despite being in Nav mode like the Su27. Is this not working or am I doing something wrong?

image.jpeg

Posted (edited)
17 часов назад, Lord_PJC сказал:

Thanks for coming back to me. I was just doing another test flight and the HUD is showing metres, but the gauges are showing feet . I've included a screen shot which shows the HUD (5k metres) vs gauges (about 17k feet at this point), unless I'm being really dumb.

nullAlso, I had programmed in some waypoints, but they weren't showing on the HSI or the nav display, despite being in Nav mode like the Su27. Is this not working or am I doing something wrong?

image.jpeg

My brother in Christ, you are reading them wrong) This altimeter has two gauges - shorter shows numbers in inner circle, longer in outer circle. Inner circle goes from 0 to 30, while outer is numerated from 0 to 10. So, inner gauge shows your altitude in kilometers, while outer is your hundreds of meters. Without looking at the HUD, both altimeters show 5 km on inner and around 200 meters on outer circle. So your altitude here should be around 5200m. Check if it's correct with the HUD... And it is.
Edit: 
About waypoints it looks like you are doing something wrong, as it also works, and I can see that your navigation system shows heading and distance to whatever you chose before coming out of navigation mode. If you want to use navigation and see waypoints on the MFD, your HUD should write ENR, RTN, or LDG, but it doesn't show either of those. 

Edited by szcz13
Posted

Many thanks Brother. I see! I didn't know the Russian gauges worked like that. Been flying Western planes too long I guess! Got Nav working properly too. 

Any more plans for this mod, flight model etc.?

  • Like 1
Posted
12 минут назад, Lord_PJC сказал:

Many thanks Brother. I see! I didn't know the Russian gauges worked like that. Been flying Western planes too long I guess! Got Nav working properly too. 

Any more plans for this mod, flight model etc.?

For now SFM does the job, as I was able to tune it pretty well. It's not a common SFM, but a pretty detailed one at this point. Making EFM without real life data seems pointless and a major waste of time as it would take months if not years to do it correctly, and the general majority of players wouldn't notice any difference. Because of DCS modding limitations I can't make it standalone - it needs to use FC3 avionics and radar to work. Possible updates in the future will be guided to improve the looks, and animations mostly. Can't give any time frame for now and I also feel like making updates too often is not a good practice either, so for now I'll stay with this stable version, until I can put a lot of time into it again.

  • Like 1
Posted

This shot was during a long test flight, pushing close to M3 at about 62k feet. I noticed it required a high nose attitude to maintain level flight at that altitude, despite the high airspeed.

What you say re the model sounds sensible to me. It's already very good, and the realistic cockpit really makes it work, much better than reusing the Su27 from FC3. If I were permitted any requests / suggestions, it might be for some more skins with more details on the fuselage and tail, like the picture in this article. https://hushkit.net/2020/12/18/i-was-the-first-foreign-pilot-to-fly-the-mach-2-8-mig-31-interceptor-heres-my-story-by-air-marshal-anil-chopra-retd/

Anyway, many thanks for doing this, and for your patient help re the gauges!

  • 2 weeks later...
Posted

Hi - I've continued to enjoy this. It works really well.

Minor query - the HUD symbology is in the English rather than Russian, so when missile is ready to fire, Betty says "Launch Authorised" and LA appears rather than the Russian versions. Am I doing something wrong? The Gameplay menu has Native selected.

Posted
2 часа назад, Lord_PJC сказал:

Hi - I've continued to enjoy this. It works really well.

Minor query - the HUD symbology is in the English rather than Russian, so when missile is ready to fire, Betty says "Launch Authorised" and LA appears rather than the Russian versions. Am I doing something wrong? The Gameplay menu has Native selected.

I think I mentioned it before, but maybe it was on download page. Anyway, for some reason FC3 mods seem to only be able to use game's language and are not affected by native avionics setting. I haven't seen a fix to it yet, if anyone knows how to do it I'll implement it. But that's also the reason why I had to add russian betty sounds that you asked about before, it just switched english sound files the game uses. So, in order to have it in russian you'd have to change your game language.

Posted

Thanks for coming back to me. I understand. Should Betty be saying "Launch Authorised" in English? I'm just trying to make sure that the mod is working as it should be on my machine.

Posted

UPDATE v2.63

Minor update in which more SFM tweaks are introduced, making flying experience better. I tried to adjust the plane's behavior at altitude, as it used to lose it pretty rapidly even at high speeds. Due to personal life stuff I can't put out a bigger update as of now, but also I didn't want to hold this smaller update off for eternity so here it is. Feel free to try it out and again, feedback is important in making this mod better in the future, so I'm looking forward to hearing it.

DCS 2025-06-27 14-10-28_865.png

  • Like 5
  • Thanks 1
Posted
2 часа назад, andrey1010h3 сказал:

Hello, will there be modern Russian Air Force liveries for this beautiful aircraft?

No

Posted
29 минут назад, utplayer01 сказал:

I work on a GDR DDR skin you can see it in my video

 

 

Looks awesome man, looking forward to the release

Posted

UPDATE v2.64

Small Fix - AI won't engage enemy aircraft with radar guided weapons.

Caused by AI not recognizing custom radar added before. Not sure if fixable or not, will look into it, for now that is the fix. If you only fly MiG-31 as a player you can totally not use it, AI wingman will fire weapons if ordered (reason why it wasn't unveiled before), but as someone who uses them a lot as AI it became pretty apparent and game breaking.

  • Like 3
Posted
2 часа назад, GoodbayAmerica сказал:

Not quite what I wanted. Breaking the sound barrier is not. There is no transition to supersonic flight either. Train on cats.

....... what????

  • Like 1
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