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Posted

 

I can't get the VSN F-106 to work as a player aircraft, only as an AI aircraft, I have all of the flaming cliff 3 aircrafts installed and the F-106 is in the user, saved games, DCS, mods, aircraft folder,

can someone tell me what the problem is, thanks.

Posted
 
I can't get the VSN F-106 to work as a player aircraft, only as an AI aircraft, I have all of the flaming cliff 3 aircrafts installed and the F-106 is in the user, saved games, DCS, mods, aircraft folder,
can someone tell me what the problem is, thanks.
Did it work before the update? If it did, the mod probably needs an update.

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Posted

Add the line to the Su-25/F-15/A-10/Su-27/Su-33/MiG-29... whatever, to DCS World OpenBeta\Mods\aircraft (NOT SAVED GAME) entry.lua    .

},
load_immediately = true,


Or download:  DCS World-mods-aircraft folder.zip
https://e.pcloud.link/publink/show?code=kZgx6gZWe5YWYUN63mIhQOYf9iAi8TzeMPX
 

Or copy:

My F-15C entry.lua file looks like this:
 

self_ID = "F-15C"
declare_plugin(self_ID,
{
image     	 = "FC3.bmp",
installed 	 = true, -- if false that will be place holder , or advertising
dirName	  	 = current_mod_path,
displayName  = _("F-15C"),
developerName = _("Belsimtek"),

fileMenuName = _("F-15C"),
update_id        = "F-15C",
registryPath     = "Eagle Dynamics\\F15",
version		 = __DCS_VERSION__,
state		 = "installed",
info		 = _("The McDonnell Douglas / Boeing F-15C Eagle is a highly maneuverable fourth-generation twin-engine all-weather tactical fighter. It has been the air superiority fighter mainstay of U.S. and NATO forces since the 1970s and will remain as such well into the 21st century.Air superiority is achieved through high maneuverability at a wide range of airspeeds and altitudes, as well as advanced weapons and avionics."),

Skins	= 
	{
		{
			name	= "F-15C",
			dir		= "Skins/1"
		},
	},
Missions =
	{
		{
			name		    = _("F-15C"),
			dir			    = "Missions",
            training_ids    = {EN = 'F-15C_video_EN', RU = 'F-15C_video_RU',},
		},
	},
	
LogBook =
	{
		{
			name		= _("F-15C"),
			type		= "F-15C",
		},
	},
Options =
    {
        {
            name		= _("F-15C"),
            nameId		= "F-15C",
            dir			= "Options",
            CLSID		= "{F-15C options}"
        },
    },      
	
InputProfiles =
{
    ["F-15C"] = current_mod_path .. '/Input',
},

binaries =
{
'F15CCWS',
'F15'
},
load_immediately = true,

})
----------------------------------------------------------------------------------------
mount_vfs_texture_path  (current_mod_path ..  "/Cockpit/Textures/F-15C-CPT-TEXTURES")
mount_vfs_model_path    (current_mod_path ..  "/Cockpit/Shape")
mount_vfs_liveries_path (current_mod_path ..  "/Liveries")

local cfg_path = current_mod_path ..  "/FM/F15/config.lua"
dofile(cfg_path)
F15FM[1] 				= self_ID
F15FM[2] 				= 'F15'
F15FM.config_path 		= cfg_path
F15FM.old 				= true

mount_vfs_texture_path(current_mod_path ..  "/Skins/1/ME")--for simulator loading window
MAC_flyable('F-15C', current_mod_path..'/Cockpit/KneeboardRight/',F15FM, current_mod_path..'/Comm/F-15C.lua')
----------------------------------------------------------------------------------------
plugin_done()

 

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Posted

Thanks for the replies, I found the solution at the VSN discord channel which was to load the F-15C (FC3) and exit, I had just done the latest DCS world update and they said sometimes that happens with new updates where the FC aircraft that the mod is using has to be initiated first.

Adding the new line to the entry.lua was also a solution, DCS community is the best😎.

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