Perseus Posted March 21 Posted March 21 I can't get the VSN F-106 to work as a player aircraft, only as an AI aircraft, I have all of the flaming cliff 3 aircrafts installed and the F-106 is in the user, saved games, DCS, mods, aircraft folder, can someone tell me what the problem is, thanks.
MAXsenna Posted March 21 Posted March 21 I can't get the VSN F-106 to work as a player aircraft, only as an AI aircraft, I have all of the flaming cliff 3 aircrafts installed and the F-106 is in the user, saved games, DCS, mods, aircraft folder, can someone tell me what the problem is, thanks.Did it work before the update? If it did, the mod probably needs an update. Sent from my SM-A536B using Tapatalk
Geschirre Posted March 21 Posted March 21 Add the line to the Su-25/F-15/A-10/Su-27/Su-33/MiG-29... whatever, to DCS World OpenBeta\Mods\aircraft (NOT SAVED GAME) entry.lua . }, load_immediately = true, Or download: DCS World-mods-aircraft folder.zip https://e.pcloud.link/publink/show?code=kZgx6gZWe5YWYUN63mIhQOYf9iAi8TzeMPX Or copy: My F-15C entry.lua file looks like this: self_ID = "F-15C" declare_plugin(self_ID, { image = "FC3.bmp", installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, displayName = _("F-15C"), developerName = _("Belsimtek"), fileMenuName = _("F-15C"), update_id = "F-15C", registryPath = "Eagle Dynamics\\F15", version = __DCS_VERSION__, state = "installed", info = _("The McDonnell Douglas / Boeing F-15C Eagle is a highly maneuverable fourth-generation twin-engine all-weather tactical fighter. It has been the air superiority fighter mainstay of U.S. and NATO forces since the 1970s and will remain as such well into the 21st century.Air superiority is achieved through high maneuverability at a wide range of airspeeds and altitudes, as well as advanced weapons and avionics."), Skins = { { name = "F-15C", dir = "Skins/1" }, }, Missions = { { name = _("F-15C"), dir = "Missions", training_ids = {EN = 'F-15C_video_EN', RU = 'F-15C_video_RU',}, }, }, LogBook = { { name = _("F-15C"), type = "F-15C", }, }, Options = { { name = _("F-15C"), nameId = "F-15C", dir = "Options", CLSID = "{F-15C options}" }, }, InputProfiles = { ["F-15C"] = current_mod_path .. '/Input', }, binaries = { 'F15CCWS', 'F15' }, load_immediately = true, }) ---------------------------------------------------------------------------------------- mount_vfs_texture_path (current_mod_path .. "/Cockpit/Textures/F-15C-CPT-TEXTURES") mount_vfs_model_path (current_mod_path .. "/Cockpit/Shape") mount_vfs_liveries_path (current_mod_path .. "/Liveries") local cfg_path = current_mod_path .. "/FM/F15/config.lua" dofile(cfg_path) F15FM[1] = self_ID F15FM[2] = 'F15' F15FM.config_path = cfg_path F15FM.old = true mount_vfs_texture_path(current_mod_path .. "/Skins/1/ME")--for simulator loading window MAC_flyable('F-15C', current_mod_path..'/Cockpit/KneeboardRight/',F15FM, current_mod_path..'/Comm/F-15C.lua') ---------------------------------------------------------------------------------------- plugin_done() 1 "A plan is a list of things that wont happen"
Perseus Posted March 22 Author Posted March 22 Thanks for the replies, I found the solution at the VSN discord channel which was to load the F-15C (FC3) and exit, I had just done the latest DCS world update and they said sometimes that happens with new updates where the FC aircraft that the mod is using has to be initiated first. Adding the new line to the entry.lua was also a solution, DCS community is the best.
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