Jump to content

Enemy Bombing AI - Strange Behavior - Is it me?


Go to solution Solved by [HOUNDS] CptTrips,

Recommended Posts

Posted

I am trying to get DCS AI to engage in a carpet bombing run. Unfortunately I am getting some odd behavior and don't know if its a "me" issue, or another example of finicky ED AI. Can anyone assist in helping me sort this behavior out?

Instead of a wall of text, here's a video.  

Thanks for assisting me.

 

 

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

  • Solution
Posted

I've seen that happen alot If I spawn too near the IP or come in at an angle too extreme for it to get stabilized for a good run.  

It basically ran out of time to get within proper constraints for the drop before it reached the drop point.  It is circling around to get lined up better for another run.

 

Just as a test, try increasing the initial leg before the drop wp further out and make sure there is sufficient distance between the drop WP and the actual target triangle.  Like at least 10 nm I think.

Posted

Thanks CptTrips

I'll see what I can do by extending the IP run.  Thanks for the quick response.

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

Posted
2 hours ago, [HOUNDS] CptTrips said:

I've seen that happen alot If I spawn too near the IP or come in at an angle too extreme for it to get stabilized for a good run.  

It basically ran out of time to get within proper constraints for the drop before it reached the drop point.  It is circling around to get lined up better for another run.

 

Just as a test, try increasing the initial leg before the drop wp further out and make sure there is sufficient distance between the drop WP and the actual target triangle.  Like at least 10 nm I think.

Thanks!  That was indeed the problem - distance between the IP and the drop point.  I mistakenly thought it was the distance between WP 1 and 2.  But its actually the distance between WP 2 and the bombing triangle in the ME.

Most appreciated!

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...