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Posted (edited)

Currently we can create menus for all players, group or coalition.

It would be very useful to have a menu for player so Combined Arms players don't have to share the coalition menu since this brings issues with all the players of a coalition because its impossible to filter.

Also it could "follow" the player through multiple aircraft and it wouldn't have to re create the menu each time the player changes groups

Edited by Ignition
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Posted
8 hours ago, Ducku said:

Hi,

It seems there is a function to add commands to groups (https://wiki.hoggitworld.com/view/DCS_func_addOtherCommandForGroup).
Combined arms players and pilots cant be in the same group I'm pretty sure. On an operational level, is there ever a scenario where you want differing commands between players in a group?

Hi, yes I know its possible to add menus to a group.

But with a mission where 2 or more of Combined Arms players in the same coalition use the map (F10 map) and are not inside a group, like when they are doing GCI for example, they both need to share the menu and therefore the functions associated to them.

In our case, players in Combined Arms can buy and control AI groups and manufacture vehicles and resources at different locations. The only way to do this is by using the coalition menu and it is a pain when the commands are shared because player A needs to wait for player B to finish. The messages need to be sent to the coalition which is annoying. Always talking about Combined Arms players, for players flying aircraft there's no big issue but they will receive the messages triggered by the coalition menu.

Posted
On 3/23/2025 at 4:22 PM, Ducku said:

On an operational level, is there ever a scenario where you want differing commands between players in a group?

The missing addCommandForUnit() method is the base for any player-individual feature. Think CSAR missions or Insertion missions where you want to tell your troops to disembark, but your (human) friend in the helicopter behind you waits for you to clear the LZ. Think a score feature where players want to call up their individual score. Think any transport mission where you want to tell your ground team to load/unload etc. Anything that requires player-individual interaction of a script with a player currently requires single-unit player groups. 

It's one of the bigger impediments/oversights in DCS' mission scripting API, and has been for years.

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