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Posted

found multiple new bugs on the new update:

CCRP doesn't work on the instant action medium difficulty, not sure when it does work; when using shkvl and laser with ccrp, when the bombs are supposed to drop there is a tone, but nothing ever drops; reverting to the old update fixed it

When saving a mission objects that were not there before would appear; when reloading a save there was a stinger in a place where it never originally appears; this was also the instant action medium

Flares are very ineffective; I see the ir jammer no longer works in all directions and stingers no longer lock on to flares before they fire according to your patch notes, but even with these things in consideration stingers are clearly much more difficult to counter than intended; there is only about a 5% chance for a stinger to get fooled by a flare even if the plane is turning or moving up and down sharply, the throttle is idle and all flares were dispensed after the stinger fired, meaning evading stinger missiles costs an unreasonable amount of flares even if all evasive manoeuvres are optimal, and the countermeasure continuously dispense feature is pretty much useless whereas it did a great job before

I went back to the older version for now; bugs 1 and 2 are 100% bugs and not intended, bug 3 is probably unintended as playstyles that worked before are now completely impossible, and many videos on how to play will no longer work

Posted
57 minutes ago, lobmobster said:

found multiple new bugs on the new update:

CCRP doesn't work on the instant action medium difficulty, not sure when it does work; when using shkvl and laser with ccrp, when the bombs are supposed to drop there is a tone, but nothing ever drops; reverting to the old update fixed it

When saving a mission objects that were not there before would appear; when reloading a save there was a stinger in a place where it never originally appears; this was also the instant action medium

Flares are very ineffective; I see the ir jammer no longer works in all directions and stingers no longer lock on to flares before they fire according to your patch notes, but even with these things in consideration stingers are clearly much more difficult to counter than intended; there is only about a 5% chance for a stinger to get fooled by a flare even if the plane is turning or moving up and down sharply, the throttle is idle and all flares were dispensed after the stinger fired, meaning evading stinger missiles costs an unreasonable amount of flares even if all evasive manoeuvres are optimal, and the countermeasure continuously dispense feature is pretty much useless whereas it did a great job before

I went back to the older version for now; bugs 1 and 2 are 100% bugs and not intended, bug 3 is probably unintended as playstyles that worked before are now completely impossible, and many videos on how to play will no longer work

You should make one topic per bug and also post them in an appropriate subforum.

Placing all of them in a single post under the M-2000 section will not really help.

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