Nialfb Posted March 25 Posted March 25 I have a mission taking off from Kutaisi on runway 07. The reciprical heading is 25 and this is usually the heading the computer is set to when entering 9099. When I input 9099 and click on LS/SKU, LS on the indicator jumps to B0 and the heading flashes between 4210 and 4288. I am unable to reset LS to the correct runway heading (0740) as LS is no longer an option, but I can change L1 between 0250 and the recipical heading 0740. I have some MODS in th emission file ... Military Aircraft MOD Military Asset Pack Sweden by Currenthill VPC Objects by voc & virpil.com AJS 37 Flight Training.miz Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
Nialfb Posted March 25 Author Posted March 25 I have removed the MODS from the attached mission but I get the same issue. AJS 37 Flight Training test.miz Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
MYSE1234 Posted March 25 Posted March 25 (edited) If you see B0 on the destination indicator it means LS does not have any data on it (unfortunately happens to aircraft that use the "spawn on ground" option), and thus have to be set manually prior to take off. This can be done either with a REFerence code (90xx) or with coordinates (LoLa), if you do it with coords you also need to manually enter the runway heading after the coords. So to fix the issue you're seeing you have to enter 9014 (for Kutaisi) on LS, after loading the cartridge. After that you will be able to select the correct runway (as LS now has data loaded into it, instead of nothing). Edited March 25 by MYSE1234 1 1 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
Nialfb Posted March 25 Author Posted March 25 3 hours ago, MYSE1234 said: If you see B0 on the destination indicator it means LS does not have any data on it (unfortunately happens to aircraft that use the "spawn on ground" option), and thus have to be set manually prior to take off. This can be done either with a REFerence code (90xx) or with coordinates (LoLa), if you do it with coords you also need to manually enter the runway heading after the coords. So to fix the issue you're seeing you have to enter 9014 (for Kutaisi) on LS, after loading the cartridge. After that you will be able to select the correct runway (as LS now has data loaded into it, instead of nothing). Hi MYSE1234 Many thanks. I only use the "takeoff from ground" option when I use the "stopGaps standalone.lua" It's a requirement of the lua file. From your second option using coordinates, I assume I am setting the takeoff direction as if I was taking off from road runway? Many thanks Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
MYSE1234 Posted March 25 Posted March 25 (edited) Sure, it doesn't differentiate between a "normal" runway and a road one, it will just use whatever it has stored in "BANA" on LS. Edited March 25 by MYSE1234 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
Nialfb Posted March 26 Author Posted March 26 (edited) 14 hours ago, MYSE1234 said: Sure, it doesn't differentiate between a "normal" runway and a road one, it will just use whatever it has stored in "BANA" on LS. @MYSE1234 I ran the mission again and found the following: Reading back your initial post, it wasn't clear if I should initiate the data cartridge using the code 9099 and then enter the airfield code (90xx), 9014 in my case, or just initiate the data cartridge using the airfield code. I can confirm that the former works just fine ... initiate the data cartridge using the code 9099 (this sets waypoints etc. for the mission) and then enter the airfield code again for LS (this sets the departure airfield). Thanks MYSE1234, your solution works fine. Regards Edited March 26 by Nialfb Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
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