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Posted

I was just looking around and stumbled across this on the mrtv yt video.  Got this from yt comments which I usually dont read.

"@Aurora12488

 

Sabre here; hello! Thanks for the coverage. 😁Just a note: this patch doesn't only apply to those supersampling a bunch, it applies to the default headset resolution as well. The reason is that correction for lens warping requires stretching the image in the center (what's called barrel distortion), so if you're downsampling from "100%" 4084x4084 to 3552x3552 before warping to a final target of 3552x3840, you're going to lose some detail in the downsample only then to stretch the image out again in the center. It's why "100%" resolutions in SteamVR are always higher than the actual raw panel resolution. Running at every single resolution above 3552x3552 (which is something like 75% render resolution in SteamVR) will see benefit, though the higher your internal resolution, the more benefit you'll see."
 

The patch is on the meganex discord or mrtv discord.

Posted

FYI the subject patch is now obsolete because Shiftall has published its own official patch that automatically updates from the MeganeX Configurator.

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