Smith Posted April 26 Posted April 26 On 4/23/2025 at 10:14 PM, Duck21 said: Ugra has been told exactly that many times back when the first previews started being shown. Unfortunately they have never commented on this issue and instead built the entire map like this. Exactly that. They replied to a lot of topics, but never to the dirt around the paved areas. I just would like to know what they are thinking about it and if they want to keep it or change it. 6 Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
Ghostrida9 Posted April 27 Posted April 27 the knee high "killer grass" is super annoying, a problem on all DCS maps, it's embedded into the large scenery file so not much we can do, they need to finally reduce that grass in height by 80%... 3 RAF Gütersloh Airbase Project Now or Never
Vee.A Posted April 27 Posted April 27 3 hours ago, Ghostrida9 said: the knee high "killer grass" is super annoying, a problem on all DCS maps, it's embedded into the large scenery file so not much we can do, they need to finally reduce that grass in height by 80%... IIRC Marianas grass is shorter. Needs to be variable though 5
Ghostrida9 Posted June 2 Posted June 2 (edited) yea, but on Airbases, its totally wrong. sure when the base should have that "many years abandoned look" then it's spot on... if this should represent a operational Airbase, then it's all wrong. So far the height of the grass is only accurate for the fields.. Edited June 2 by Ghostrida9 3 RAF Gütersloh Airbase Project Now or Never
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