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Just some observations as a German living near Fulda


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Posted (edited)

Overall I love this map. I live in the central part of the map and I'm stocked to see such details. Just some minor details that should be fixed.

  • Please fix the Umlauts: Buchel should be Büchel, Gieben should be Gießen, Bückeburg, Gütersloh etc.
  • The Rhön mountains near Fulda should spot the characteristical radomes:
  • Also the Wasserkuppe airfield would be awesome https://radom-wasserkuppe.de/geschichte/
  • Würzburg looks off. The city is more centered around the river Main
  • Neuhof near Fulda and some eastern towns spot salt mountains that are very interesting. The salt mine industrial zone is already included with the thermal power plant. https://de.wikipedia.org/wiki/Monte_Kali
  • All DCS Markets Spot the Syrian Flags
  • A-10 can't be placed in Spangdahlem although the used to be stationed there
Edited by Fauda
added market feedback
  • Like 1
Posted

Agree...

 

  • Like 1

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Posted
16 hours ago, Fauda said:

 

With radomes, where they are protecting radars I'd rather they not be present as scenery objects, but rather hollow, static objects. Having radomes as scenery objects prevents these sites from being usable as anything other than eye candy.

Having the radomes be static objects will allow for functional radar units to be occupy these sites, meaning they're usable for their intended purpose, not just for eye-candy.

  • Like 1

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Posted
With radomes, where they are protecting radars I'd rather they not be present as scenery objects, but rather hollow, static objects. Having radomes as scenery objects prevents these sites from being usable as anything other than eye candy.
Having the radomes be static objects will allow for functional radar units to be occupy these sites, meaning they're usable for their intended purpose, not just for eye-candy.
You could use the remove scenery trigger tool to remove them and place a groud instead, couldn't you? (Serious question) I haven't actually tried, I've just placed an EWR ground unit nearby jejeje

I don't remember where, but I believe I read that the decision of placing so many scenery was due to performance because (it said) it has better performance as a map object instead of populating with statics

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Posted
1 hour ago, Darcaem said:

You could use the remove scenery trigger tool to remove them and place a groud instead, couldn't you?

I could, but there's a couple of issues with this method:

  • It often causes collateral damage, deleting other objects that I didn't intend to delete.
  • In cases where radomes are mounted on towers it will also delete the tower, meaning I can't have my radar at the right height.

Having a tower/pedestal/base whatever without the radome allows me to place functional radars where they should be. If there was a radome static object, it would also look the part too.

Essentially, the ideal solution is to have EWR sites that act the part and look the part instead of just doing the latter.

  • Like 1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted

I know we had this discussion before, but my take would be to model the whole base+radome as scenery object but not including a collision model for the radome. That way any any manually placed radar unit would rest inside the radome and be fully functional. The radome is only very light material, so any weapon would pass right through it anyway.

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