Racoon-1-1 Posted April 30 Posted April 30 (edited) Let's say you have 5 Groups "Tanks-1",...,"Tanks-5" and now you want to spawn them all at once if for example a flag becomes true. In the current state you would have to create a trigger with 5 actions: ACTIVATE_UNIT("Tanks-1"), ... , ACTIVATE_UNIT("Tanks-5"). It would be super cool, if you could create some kind of supergroup that is composed of as many groups as you want. In this example you would have something like SUPERGROUP_1=["Tanks-1", ..., "Tanks-5"] and then you could create a corresponding trigger action like ACTIVATE_SUPERGROUP("SUPERGROUP_1"). It would be absolutely perfect if you could assign these groups with the new multi-selection tool like in a regular RTS for example. Also it would be great if these supergroups could have the regular group options like "Late activation", "Visible before activation", .... . Imo this would be a massive QOL improvement for mission builders. kind regards Edited April 30 by Racoon-1-1 1 Aviate, Navigate, DISCOMBOBULATE!
upyr1 Posted May 6 Posted May 6 I've suggested something similar to this before, except I would have ground units labeled with unit size- squad, platoon, company, battalion, brigade and so forth, with the option to use a template based on real-world tables of organization for the units so the AI could build something. Then, for naval units, I'd have task forces and task groups. The task groups would have templates labeled carrier strike group, surface action group (built around a battleship or cruiser), expeditionary strike group (amphibious warfare) 1
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