Parkour Posted May 1 Posted May 1 (edited) I have been unable to get JTACs to work in multiplayer on a dedicated server when not using any scripts. I am only using the mission editor Advanced Waypoints options. I have tried all the troubleshooting in the thread below, but at no time while in a multiplayer section does the JTAC respond. In addition, the JTACs will only display their vehicle type (not their callsign) in the manu (occurs with easy comms on or off). There has to be some bug in the way a dedicated server is handling JTACs as the same exact mission will work perfectly in Single Player with the JTAC responding to comms as well as being displayed by their callsign in the comms menu. Please Eagle Dynamics, look into this issue as it essentially makes JTACs useless in multiplayer without resorting to scripting. Posting this as the other thread is marked "fixed" but it is obviously not. Attached is a simple JTAC test mission used on a dedicated server as well as the mission from the thread below that also does not work on a dedicated server. Thanks! JTAC Test.miz Workups_WK3_Ai-JTAC-Helo-9Line3-OOBEJTAC-rev2_FIXED.miz Edited May 1 by Parkour Reason for the separate post.
Parkour Posted May 3 Author Posted May 3 Does anyone have a .miz that utilizes JTACs that are confirmed to work on a DEDICATED server as of May 1st?? Not single player. Thanks!
Flappie Posted Saturday at 01:19 PM Posted Saturday at 01:19 PM I saw your issue and simply moved the "ROE = HOLD FIRE" instruction at the top of the pile. It works in MP now. JTAC Test_MP_fix.miz ---
Chipensaw Posted 18 hours ago Posted 18 hours ago (edited) @Flappie, would you mind having a look at my mission? Unable to get a response from JTAC when hosted on a Fox3 dedicated server. JTAC appears in the comms menu, pilot will contact JTAC for check in but gets no response. Thank you. dcs.log LSOJulychipmodv3-20250721-170059.trk LSOJulychipmodv3.miz Edited 17 hours ago by Chipensaw Attached log and track file
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