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TGP Becomes Unusable After Startup while using CCRP or NAV


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After starting up, Rearming and then turning on the TGP with GBU12s and CBU 105s (no other ordinance works but in the video this is what i was using). The pod begins to flicker or rapidly switch states where using the slew switch will not let you move it and it will not let you set an area or target track. The issue persists even if the pod is removed and reattached mid-mission. It can only be resolved by switching to NAV mode or respawning the jet even when its switched to nav mode it will revert if you go back to air to ground mode. It also will fix when i set my Laser bombs to CCIP instead of CCRP. The issue does not occur in other frames and will happen on any terrain. Will also occur in the ground or air when you switch from A-G to A-A back to A-G. I've tried playing around with the dogfight and missile override and neither can fix it.

Steps to Reproduce

  • Cold start F-16C with a loadout containing TGP and any A-G weapons 

  • Set Weapons to CCRP 

  • Enter A-G mode via ICP

  • Make TGP SOI

  • Observe the TGP: it will now  flicker and be inoperable unless you set your bombs back to CCIP or click NAV on ICP 

     

f16bug.trk

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