Griefhard Posted Sunday at 11:44 AM Posted Sunday at 11:44 AM One of the best campaigns I have played so far. Not only very well thought through, but I also like how you tried to make it as realistic as it goes with the means at hand. A very great job. As a non airforce pilot and never be able to be sitting in a jet, but a "child of TopGun", this was one of my finest experiences. I do not have really an idea, what you can do better. Just keep doing, what you do! For the former question about "flying each mission with an air start", I came to the conclusion, that this is actually NOT necessary. You could consider one thing, though, if you wish: You could put into the 2 v unk and 4 v unk missions a bit more randomness, conserning SAMs and the wildcard. Say for example, a 40% chance on mission start to have a SAM-site up and a 60% chance to have a wildcard in the game. and even maybe a 10% chance to fly against Floggers. That would be everything you had in the campaign and no need for an air start of every single mission, which I understand is not your intend and goal in the campaign. Nevertheless - awesome job to you, Sir, and Bio! Next up for me will be "Speed and Angels" and since you made some missions for the Phantom, I consider buying these along with the jet! A fan
Reflected Posted Sunday at 12:22 PM Posted Sunday at 12:22 PM Thank you for the kind words, I’m glad you enjoyed the campaign. As for the SAMs and wild cards, they are randomized. You never know where the wild card will be coming from of if at all. Facebook Instagram YouTube Discord
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