Slick Twitchy Posted July 29, 2009 Share Posted July 29, 2009 (edited) My TH2Go causes the multiplayer GUI to stretch across all three monitors. I fixed the problem in single player via a .lua edit. Need to change the resolution of the main screen for multiplayer... Anyone know how to edit the multiplayer GUI lua? Also, is there an edit to change location of text messages, they are cut off by my touchbuddy screen. Edited July 30, 2009 by Slick Twitchy CRX-Intel(R) Core(TM) i9-13900K;4090; Varjo Aero; Winwing UFC/HUD/MFDs/Throttle/PTO Panel/Combat Panel; Virpil F-18 joystick; Buttkickers; R-Seat; PointCTRL. Link to comment Share on other sites More sharing options...
Panzertard Posted July 30, 2009 Share Posted July 30, 2009 Not that I know - I havent experimented with it, but I found some lua files of interest: Ka-50\FUI\Resources\Multiplayer And more specificly "main-screen.res" If it's enough to edit any of those files - or if you mess up your game is beyond my knowledge :) 1 The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
JG14_Smil Posted July 30, 2009 Share Posted July 30, 2009 (edited) I believe there is no way to play MP if you use the multi monitor setup. Would love to hear if I am wrong. I note I did not see anything about this in the readme for the patch also. Edited July 30, 2009 by JG14_Smil Link to comment Share on other sites More sharing options...
Slick Twitchy Posted July 30, 2009 Author Share Posted July 30, 2009 (edited) I am playing multiplayer with three monitors. It is only the initial GUI menu that is different from my singlepayer setup. It works fine, except it seems sometimes the 'multiplayer game' changes the startup parameters (e.g. sometimes my autopilot options are engaged, and sometimes they aren't). In singleplayer the options are always the same. I am using DDastardly's touch buddy setup (inflight), which (I think) pre-programs what options are "on" when game starts (and you are waiting to take off). In singleplayer I laways start the game after startup procedure is completed. In multiplayer, I laways need to startup, but some options are "on" afterwards (the same options that are on automatically during singlepayer.). I think multiplayer messes with this somehow. Otherwise it's all good. Having difficulty articulating-sorry Edited July 30, 2009 by Slick Twitchy CRX-Intel(R) Core(TM) i9-13900K;4090; Varjo Aero; Winwing UFC/HUD/MFDs/Throttle/PTO Panel/Combat Panel; Virpil F-18 joystick; Buttkickers; R-Seat; PointCTRL. Link to comment Share on other sites More sharing options...
swift Posted August 6, 2009 Share Posted August 6, 2009 First, Hi & Salute all :) I was having problems too on my end with the multiplayer GUI with two monitors setup. The problem was that I couldn't reach some buttons in different GUI screens. Panzertard pointed me to the right direction, so props go to him. So here is a quick and dirty change for those pesky buttons to come up: - Make a backup of the files [Ka-50\FUI\Resources\Multiplayer\] options-screen.res , select-as-window-multiplayer.res and briefing.res. - Unpack the contents of the file below and overwrite. - These changes reposition the buttons "Fly Mission", "Debriefing" and "Save Changes" to the bottom left. Only one line of each file was changed, the ones like: \graphicbutton \begin \tag{44} \coord{20, 705, 70, 755} \texture{0, LightKeys.tga} \texturecoord{0, 0.5859375, 0.1953125, 0.78125} \help{Fly mission} \shifts{0.5859375, 0, 0.5859375, 0} \end The coordinates of the buttons were changed to 20-70.BS_Multiplayer_GUI_tweak.zip 2 Link to comment Share on other sites More sharing options...
Panzertard Posted August 6, 2009 Share Posted August 6, 2009 Ah, most excellent! I know a few people who will love to use that tweak for MP. Great work, bud! :thumbup: The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
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