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So, I'm the guy that wrote the EFM for Grinnelli's F-22 mod. I wrote it from scratch in my spare time as a drop-in addition to Grinnelli's 3.0 release on his website and GitHub. I thought I'd start a post here and not only share my newly created discord (https://discord.gg/cNZjqN2rP6) that has more info, but also put out info and progress on merging the EFM with the next official release, enhancements to the EFM, and the stand-alone avionics that I started building. I'm the only one working on it. I've flown the GD F-22 for a year or so and got tired of the dog<profanity> F-15C flight model so I started building it in late February. I've never coded before, but I learn quickly. It's just me writing the code and testing it.

The EFM features a full FBW system just like the real F-22. Pilot inputs tell the FCS to do X and the control surfaces move to make that happen but stay within specific control laws to ensure the jet doesn't go out of control. Example: at 300kts if you jerk the stick back the jet will not allow -180 degree AOA. It was built to destroy things, not an airshow. The jet will stay in control and is very stable. It auto trims to 1G or 0 pitch rate. There's also a G limiter at 11.5G. Yes, it's higher than public data shows, but the F-18C can pull 12 and we can't have something from the 80s out perform the Raptor (ha). There is no autopilot. I've gone back and fourth on building one. Maybe. Obviously it has thrust vectoring. All control surfaces deflect based on real world data, thrust, weight, aerodynamics, fuel management, suspension/gear physics and top speed (supercruise and max mach) are all based on public data. My intent was to make it as real as possible based on available data. Flaps automatically extend/retract, and the gear has a speed limit - you can't extend it when above 275kts IAS.

For those that have the issue with the screen going black (not GLOC):

Fix:

-Open Cockpit\Shape folder and rename Cockpit_F-22A.EDM to F-22A-Cockpit.EDM

-Delete all the other files.

image.png?ex=68285a0b&is=6827088b&hm=d1e

-Open mainpanel_init.lua in Cockpit\Scripts folder and update the shape_name line to reflect the updated name of the EDM file:

image.png?ex=68285a4c&is=682708cc&hm=4fa

As mentioned earlier in this post, I am working on a fully stand-alone version. It's going to take a while, but will happen eventually. More to come on that. If you have questions, feel free to respond here or check out discord. 

 

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