cfrag Posted Wednesday at 02:59 PM Posted Wednesday at 02:59 PM (edited) Improved Warehouse API - Two small Suggestions With the (hopefully soon) coming dynamic campaign and growing importance of logistics (Hook, C-130, ...), I have found myself trying to create missions that integrate these aspects, and have run up against a couple of issues that I recommend that the kind people at ED look at and perhaps provide some remedy. Namely, attributes "Dynamic Spawn" and "Allow Hot Start": These attributes attach to warehouses (and are really attributes of the airfield that the warehouse attaches to. From ME's UX they appear to be Warehouse attributes but logically I believe that they should be airfield attributes). Unfortunately, these two attributes cannot be set in a script. I recommend amending the airfield API with tho setters: nothing Airbase.setDynamicSpawn(Class Self , boolean canSpawn) -- allow / disallow dynamic spawns from this airbase (in multiplayer, and it would be so much better if it was also possible in single player) and nothing Airbase.setHotStart(Class Self , boolean hotStart) -- allow / disallow hot starts for dynamic aircraft from this airfield Above could allow mission designers to control dynamic spawn ability from script. I'm submitting this here in the hopes that perhaps @BIGNEWY or @NineLine notice and, if they believe it worthwhile, to show this suggestion to the team. Thank you, -ch Edited Wednesday at 03:02 PM by cfrag 1
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