Stickers Posted August 6, 2009 Posted August 6, 2009 http://www.arma2.com/support/updates/folder.html?lang=en Engine New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. New: command line option -showScriptErrors introduced to show errors in scripts on-screen New: Direct analogue throttle and brake for airplanes now available. New: More flexible configuration of Flares in the config (brightness, size) New: Mission name (with * indicated unsaved work) displayed in the mission editor New: Keyboard shortcuts in the mission editor Improved: better handling of gravitation for shots (esp. for grenades) Improved: Building destruction Improved: Better airplane HUD visibility both night and day Optimization: Reduced frame stutter near map borders. Hotfix: Players are forced to reconnect after MP Load on server. Fixed: no particles effect when hit object with destructNo Fixed: grenade could destroy a building just by impact Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now Fixed: missiles should pass through vegetation Fixed: Player connected to loaded game was sometimes frozen. Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. Fixed: Possible crash with laser designator active. Fixed: Sometimes crew of a close vehicle was visible through the vehicle. Fixed: Infinite looping of commands 'Stop' in radio. Fixed: Leaning 'limits' do not work in TrackIR. Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. Fixed: Rainbow could be visible even with sun below horizon. Fixed: 3D Editor - civilian and resistance units did not work correctly Fixed: Sea surface was not rendered in NE area out of map. Fixed: Terrain surface was sometimes using wrong parallax map. Fixed: Grenade could sometimes destroy a building just by impact Fixed: Radio messages sometimes echoed Fixed: Team switch did not work when player died Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. Fixed: Prevent killed AI units reporting who killed them. Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity Fixed: Leaning 'limits' did not work with TrackIR Fixed: MP client frozen in Receiving... screen sometimes Fixed: Problems with saving and loading games in cooperative campaign Missions Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) Improved: autosave logic to not save when it was not safe Improved: Eye for an Eye in Scenarios Modules Fixed: Warfare fast travel on clients was not using logistic values Fixed: Warfare money sending Fixed: Warfare HQ multiple reports Fixed: First-Aid: Action module caused healing scripts to run twice Fixed: Supply drop not ending (wrong vehicle class) New: First-Aid modules work with respawn New: First-Aid ability to stop healing New: Added ability to add Support Requests that do not expire. Improved: First-Aid modules more robust and faster Improved: Better support for side Resistance in SOM / ACM. Data Fixed: Invisible driver in UAZ (MG and GL) Fixed: AI soldiers were able to hear extremely well Fixed: various minor problems on buildings Fixed: rocks destruction effect changed Fixed: penetrability of some vegetation Fixed: collision geometry of A_BuildingWIP Fixed: react FSM core conversations Fixed: cargo animations in LAV25 Fixed: indicators in Ka52 when using NVG Fixed: cargo animations in BTR Fixed: Warfare keypoint on Chernarus
element1108 Posted August 6, 2009 Posted August 6, 2009 Wonder if this patch applies to the steam version of the game
Stickers Posted August 6, 2009 Author Posted August 6, 2009 Wonder if this patch applies to the steam version of the game Yes! Its Auto for steam users
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