Jump to content

Recommended Posts

Posted (edited)

Honestly, the whole, "No force from mission, use mine" option is a disaster for a mission designer in my opinion.

No matter how you curate the options to create a specific scenario or "encourage" a specific skill set, anyone can just click a box and say, "I don't care what the mission designer wants, I can use any crutch or cheat I want". 

In single player it does not matter obviously.

But if I want to run a server that requires people to use some real life skills like navigating without having an F10 map showing you exactly where you are and everyone else is, why am I not allowed to?

It won't be a very enjoyable experience for some that are okay with the server turning off labels if the people shooting at them just override the settings and turn their labels on.

What stops someone from turning on invulnerability or unlimited weapons?

If you don't like the settings the server uses, don't use the server.  Why are server owners forced to relinquish this level of control?

Edited by Andurula
missing word
  • Like 2
Posted (edited)
1 hour ago, Andurula said:

Honestly, the whole, "No force from mission, use mine" option is a disaster for a mission designer in my opinion.

No matter how you curate the options to create a specific scenario or "encourage" a specific skill set, anyone can just click a box and say, "I don't care what the mission designer wants, I can use any crutch or cheat I want". 

In single player it does not matter obviously.

But if I want to run a server that requires people to use some real life skills like navigating without having an F10 map showing you exactly where you are and everyone else is, why am I not allowed to?

It won't be a very enjoyable experience for some that are okay with the server turning off labels if the people shooting at them just override the settings and turn their labels on.

What stops someone from turning on invulnerability or unlimited weapons?

If you don't like the settings the server uses, don't use the server.  Why are server owners forced to relinquish this level of control?

I would suggest doing some more searching before posting "statements", just my opinion. 🙂

Servers can force settings, client's can't override this. Al tho it's a bit confusing to do so, since there are 3 ways to set settings in DCS.

Edited by Kanelbolle
  • Like 1
Posted
7 minutes ago, Kanelbolle said:

I would suggest doing some more searching before posting "statements", just my opinion. 🙂

Servers can force settings, client's can't override this.

Thank you for reminding me why I hate coming to this toxic forum.

How else am I supposed to interpret these settings?

 

Enforce Settings 1.PNG

Enforce Settings 2.PNG

  • Like 2
Posted (edited)
1 hour ago, Andurula said:

Thank you for reminding me why I hate coming to this toxic forum.

How else am I supposed to interpret these settings?

 

Enforce Settings 1.PNG

Enforce Settings 2.PNG

Don't know what was toxic about my reply. I just suggested to ask instead of stating that this is how things work without understanding how it works. 🙂

The "No force from mission, use mine" is used in Singel player. If you join a multiplayer server as a client, this is not applied.
In short, servers can enforce settings through the mission they are hosting.

 

Now there is a more confusing thing about settings when making a mission and hosting the mission you made on a Dedicated server.
If you want example "Spectate External View" in your mission, you have to have this "ON" under game settings -> "MISC." when you save the mission.
If it was off when you saved, and you try and edit the config file of the "Dedicated server" to use "Spectate External View", it will have no effect.

 

It's silly how settings work, but this is what ED cooked up to confuse us all.

My personal opinion is that if you host a dedicated server, the server settings should override mission settings.

 

Edited by Kanelbolle
  • Like 2
Posted (edited)
19 hours ago, Andurula said:

Thank you for reminding me why I hate coming to this toxic forum.

At least you acknowledge that you are already filled with hate, which can be a first step in recognizing where a problem may be. Of course two things can be true at once, and yes, there are definitely toxic people around. AFAIK, @Kanelbolle is not amongst them. 

19 hours ago, Andurula said:

How else am I supposed to interpret these settings?

I usually recommend that you do not interpret, and simply try and find out the facts. You already have everything you need, and it would have taken you another minute - less than it would have taken you to write your angry post - to find out (and I do agree that DCS documentation is bad. Really bad. That's why it's better to try and find out). Are you sure that you weren't just looking for a way to vent your anger? You do sound angry to me.

21 hours ago, Andurula said:

But if I want to run a server that requires people to [anything]

 If you want to force your will on others (instead of talking to them and coming to a mutual agreement), that is of course your prerogative. Your server, your rules. It won't be a popular server if the rules that you enforce go against the mainstream, and that may not be your goal. I run my servers so people can have fun which ever way they want. 

Edited by cfrag
  • Like 3
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...