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Two different crashes possibly related to ship's wakes or graphic effects' interactions with same.


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Posted

Hi @BIGNEWY,

Could you check if the database that is fed by the DCS crash reporting tool has picked up these two crashes since the 2.9.17.117333 (Corsair+Essex+MarianasWW2) update? If it has, is there progress on finding a cause and fix?
 

# -------------- 20250623-053429 --------------
DCS/2.9.17.11733 (x86_64; MT; Windows NT 10.0.26100)
C:\Program Files\Eagle Dynamics\DCS World\bin\Effects.dll
# C0000005 ACCESS_VIOLATION at 00007ff8d83b21db 00:00000000
SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World\bin;', symOptions: 532, UserName: 'user'
OS-Version: 10.0.26100 () 0x100-0x1
0x00000000000421db (Effects): Effects::ODCSParticleSystem2Proxy::updateGraphicReflection + 0x33B
0x000000000003dfb2 (Effects): Effects::loadShipWakeConfig + 0x24C2
0x000000000003e7de (Effects): Effects::loadShipWakeConfig + 0x2CEE
0x0000000000168fbf (Visualizer): smSceneManager::DestroySceneManager + 0x1136F
0x000000000016f79b (Visualizer): smSceneManager::regLua + 0x5DDB
0x000000000015444c (Visualizer): smCamera_Implement::getClipRegion + 0x1C17C
0x000000000013e4cc (Visualizer): smCamera_Implement::getClipRegion + 0x61FC
0x0000000000158ce2 (Visualizer): smSceneManager::DestroySceneManager + 0x1092
0x00000000000337b1 (edCore): ed::thread::_get_current_thread_id + 0x71
0x00000000000037b0 (ucrtbase): wcsrchr + 0x150
0x000000000002e8d7 (KERNEL32): BaseThreadInitThunk + 0x17
# -------------- 20250622-022701 --------------
DCS/2.9.17.11733 (x86_64; MT; Windows NT 10.0.26100)
C:\Program Files\Eagle Dynamics\DCS World\bin\edCore.dll
# C0000005 ACCESS_VIOLATION at 00007ffd4ade5522 00:00000000
SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World\bin;', symOptions: 532, UserName: 'user'
OS-Version: 10.0.26100 () 0x100-0x1
0x0000000000025522 (edCore): b2DynamicTree::RemoveLeaf + 0xC2
0x0000000000024ea9 (edCore): b2DynamicTree::MoveProxy + 0xC9
0x000000000003deda (Effects): Effects::loadShipWakeConfig + 0x23EA
0x000000000003e7de (Effects): Effects::loadShipWakeConfig + 0x2CEE
0x0000000000168fbf (Visualizer): smSceneManager::DestroySceneManager + 0x1136F
0x000000000016f79b (Visualizer): smSceneManager::regLua + 0x5DDB
0x000000000015444c (Visualizer): smCamera_Implement::getClipRegion + 0x1C17C
0x000000000013e4cc (Visualizer): smCamera_Implement::getClipRegion + 0x61FC
0x0000000000158ce2 (Visualizer): smSceneManager::DestroySceneManager + 0x1092
0x00000000000337b1 (edCore): ed::thread::_get_current_thread_id + 0x71
0x00000000000037b0 (ucrtbase): wcsrchr + 0x150
0x000000000002e8d7 (KERNEL32): BaseThreadInitThunk + 0x17

 

Posted
[Player1]
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\Effects.dll
# C0000005 ACCESS_VIOLATION at 00007ff9e32321db 00:00000000
...
0x00000000000421db (Effects): Effects::ODCSParticleSystem2Proxy::updateGraphicReflection + 0x33B
0x000000000003dfb2 (Effects): Effects::loadShipWakeConfig + 0x24C2
0x000000000003e7de (Effects): Effects::loadShipWakeConfig + 0x2CEE

[Player2]
C:\Program Files\Eagle Dynamics\DCS World\bin-mt\Effects.dll
# C0000005 ACCESS_VIOLATION at 00007ff8d83b21db 00:00000000
...
0x00000000000421db (Effects): Effects::ODCSParticleSystem2Proxy::updateGraphicReflection + 0x33B
0x000000000003dfb2 (Effects): Effects::loadShipWakeConfig + 0x24C2
0x000000000003e7de (Effects): Effects::loadShipWakeConfig + 0x2CEE

===================================================================================================

[Player1]
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll
# C0000005 ACCESS_VIOLATION at 00007ff91d215522 00:00000000
...
0x0000000000025522 (edCore): b2DynamicTree::RemoveLeaf + 0xC2
0x0000000000024ea9 (edCore): b2DynamicTree::MoveProxy + 0xC9
0x000000000003deda (Effects): Effects::loadShipWakeConfig + 0x23EA
0x000000000003e7de (Effects): Effects::loadShipWakeConfig + 0x2CEE

[Player2]
C:\Program Files\Eagle Dynamics\DCS World\bin-mt\edCore.dll
# C0000005 ACCESS_VIOLATION at 00007ffd4ade5522 00:00000000
...
0x0000000000025522 (edCore): b2DynamicTree::RemoveLeaf + 0xC2
0x0000000000024ea9 (edCore): b2DynamicTree::MoveProxy + 0xC9
0x000000000003deda (Effects): Effects::loadShipWakeConfig + 0x23EA
0x000000000003e7de (Effects): Effects::loadShipWakeConfig + 0x2CEE

[Player3]
E:\DCS World\bin\edCore.dll
# C0000005 ACCESS_VIOLATION at 00007ff9760e5522 00:00000000
...
0x0000000000025522 (edCore): b2DynamicTree::RemoveLeaf + 0xC2
0x0000000000024ea9 (edCore): b2DynamicTree::MoveProxy + 0xC9
0x000000000003deda (Effects): Effects::loadShipWakeConfig + 0x23EA
0x000000000003e7de (Effects): Effects::loadShipWakeConfig + 0x2CEE

Update: I have collected crash details for 3 different players who are experiencing the Effects.dll (2 out of 3 players) and edCore.dll crashes (all 3 players). The crash traces appear to have the same signature for all players. Below are the specs of the players and the settings from the graphics config reported in their logs that are shared across all three players.

Hopefully the team have had enough reports through the crash report tool to have begun to find the source of these crashes.

Specs:
[Player1]
AMD Ryzen 7 9800X3D
Nvidia 3080 (572.83)
64GB RAM
Windows 11

[Player2]
AMD Ryzen 7 5700X
Nvidia 3070 (576.40)
64GB RAM
Windows 11

[Player3]
AMD Ryzen 5 7600
Nvidia 3060 (576.28)
32GB RAM
Windows 10

Graphics settings in common across all three players:
{
	['lights'] = 2;
	['canopyReflections'] = 1;
	['useDeferredShading'] = 1;
	['textures'] = 2;
	['cockpitGI'] = 1;
	['terrainTextures'] = 'max';
	['shadows'] = 4;
	['sceneryDetailsFactor'] = 1;
	['effects'] = 3;
};


 

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