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guimcdo

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Everything posted by guimcdo

  1. Hello @BIGNEWY, Could you please give us more input on this matter ? Is it planned to improve the optic system for night operation ? Thanks for your reply, and ED Teams work
  2. Thanks a lot, could you please provide the .step for the bracket ? or is it a proprietary design ?
  3. Hello, do you have other photo with different point of view ? Thanks, and the idea is excellent
  4. Hello @hegykc, for brake shock absorber, you said to fill them with oil, do you have any recommandation about the oil ? Thanks
  5. Thanks for your reply. Do you already think to use an hydraulic damper into your system ? Don't know if it's possible: It's a motorcycle damper for steering wheel.
  6. Hello Mikhail, Could you please add me to the production planning ? Shipping for France. What's your production time currently (out of shipping time) ? Thanks
  7. Hello ED Team, Extract from News letter pre-calculated ray tracing Could you please give us more information on it ? Do you plan to use DXR ray tracing from DirectX ? Thanks
  8. Just purchased now, I hope this will help me to use the Kamov 50 Shkval Any idea for the delivery time, for France ? Thank you @Deltaalphalima1
  9. Great job Dimi, as usual, happy new year to you too, and see you soon, in Kamov
  10. Hello team, congrats for this amazing job. Do you have an idea to how this mod can be stand alone ? Like the A-4E or MB-334 mod ? Just I'm curious how they can do that without the ED SDK. Continuez ;-)
  11. Hello, Thanks for your hard work. Do you plan to add CSAR script ? Other thing, I don't find information, but how to add playable planes, extend existing group is it "codable" compatible ? (I tell that for Helos, and my concern is about the unit name, if I extend the group, the unit name will not incude in the CTLD script, but maybe it's minor as impact... I have to check CTLD content...) Thanks again
  12. Yes, I found it. Yesterday night, we had test the PG version (2.1.1): - CAP (sry squadrons ;-): One plane by one plane is not realistic as CAP, could you please spawn them by pair ? - BAI for helos: so far.... at least 60nm, against 20 for Caucasus map - Already said, but the skill for squadron have to be lower, I put all group in random, and the mission is more appreciable for allied CAP :thumbup: - We never saw a tanker, while Airboss script was activated, awacs yes, but no tanker, is it a particular command to activate them ? Zeus script is just magic, do you have the source for this code ? Thanks again, and you're right, taken is an excellent movie ;-)
  13. Yes, I saw the settings for menu, but didn't find the CAP ENI/allied activate, do you mean the CAP was replaced by squadrons ? The activation of ENI squadrons seems automatic, and are not controllable by menu :helpsmilie:
  14. Sorry but don't reminder the version, just the date is from December 20, 2019 In your last revision, I can't spawn a red or allied cap ? I didn't found the menu
  15. Hello Mith, Below a feedback from a french team, testing your mission yestarday evening (google translator): As a reminder of the facts, last night we flew on a recovery mission on the ED forums: https://forums.eagle.ru/showthread.php?t=249290 The objective was to test it, thank you to all the participants. A quick debrief: - 3 Ka-50, 3/4 Huey, 5 fighters (F-14, 2 M2KC, 2 F / A-18) - Launch of a strike mission, the Ka-50s prepare, the huey, after the triggering of the ENI CAP, decide to mount SAM protection sites via CTLD (it was the best thing to do). The fighters get ready - Despite the deployment of SAM sites, and an allied CAP in the air, we were dismantled by the CAP ENI It turns out positive points, and others less. Let's start with the negatives: - The ergonomics of the radio menus: indeed, the possibilities being numerous, the radio menu quickly becomes complicated to understand, you have to get used to it, but not obvious - The level of difficulty: concerning the ENI CAP, we trigger it, but there is nothing more we can do, result of the races, 6 ENI fighter in the air, in excellent mode, IA-1 EVAC-0 - The configuration of the CTLD script: no beacon tag available for removal, a too simulated sling at the level of load taking - The fact that everyone has access to the mission's radio menu, it can quickly be a mess if the participants are not at least disciplined The positives all the same: - We have identified all the points to improve, I will send a message to the designer of the mission in this sense - For people who do not have a lot of time to edit (this is my case), it allows you to land a flight at the last moment, and to do varied missions - It allows to make multi module - It allowed me to discover the Zeus in game script (https://www.youtube.com/watch?v=DY3WCpHn7JQ To conclude, I think that with an adaptation of the mission, and now a better knowledge of the reactions of the AI, there is a way to make a very nice mission (even for fighters blushing.gif) As such, I will offer the equivalent on persion gulf next week, I will have modified the upstream mission gap.gif Please note I don't use the latest version of your Caucasus mission, perhaps some tips are already fixes: - Skill for ENI CAP: they are in excellent, I think Random will be better - The number of ENI CAP planes, I don't know how it's tune, but at least 6 plane comes from ENI area, it's a bit too much :music_whistling: - CTLD settings: some settings have to be modified for us: beacon available, hover to pick up a cargo But from general manner, your mission is excellent, thanks for your job :thumbup: Maybe an idea to improve: - The fact all pilot have access to radio menu can be a problem. Maybe, checking the unit name with a suffix (MC for Mission commander for example), and given the mission control only to mission commander units, can be more immersive, and controllable :angel: but If you do that, a system have to be improved to join a pilot to a task from MC menu :cry: not sure it's possible. Again thanks for your work, it's on my mission tool box :smilewink:
  16. Hey, Yesterday tonight, on a multiplayer mission, 3 or us have a DCS crash at the same time, while other ones continue to play. These 3 users were in VR, one with an oculus rift S, other one with a pimax 5k+ and me with a reverb. Only DCS has crashed, VR layer continue to work (steam VR and mixed reality portal for me). Mission in caucasus, 9 ka-50 and 1 Sa-342 Gazelle There are strange things for VR players since the new 2.5.6, see enclosed my crash file Thanks for your support dcs.log-20200323-205924.zip
  17. Hello Ghost, do you have any kind of procedure to do that ? parce que hein, ça m'intéresse fortement c't'histoire !!! ++
  18. Hello ED Team, I just bought the bundle incuding F/A-18, super carrier and Su-33. I've already Su-33 by a past order (FC3), and I would like to know if I can offer the Su-33 to a friend. Thanks for your explanation Best regards Guillaume
  19. Maybe some feature already posted :smilewink: - Enlarge the scope of some trigger rules/check (exemple unit in/out moving area: add coalition and group/part of group in/out moving area) - Same thing for actions (exemple briefing is define for a coalition, add group/unit...) - Manage kneeboard directly in the M.E., and allocate them for a coalition/group/unit - Mission options link to kind of slot (exemple F10 view/external view forbidden for plane, and able for combined arms, don't know how to manage this feature :noexpression:) - Possibility to have a global change for a group (exemple weapon payload same for all group units with only a change on the unit 1) - Name of unit increase with same root (exemple unit 1 name= shark, if I add a unit in the same groupe, name is automatically Unit #xxx, and next is Unit #xxx+1..., the good thing can be unit 1 name= Shark, if I add a unit, I would like his name be shark #001...) - Add encyclopedia text in the bottom of group window (all tabs), to have an idea of weapon caracteristic, counter measures...(exemple I would like to add a plane group, I select plane icon, I place a plane on the map, select A-10A, and the text from encyclopedia for A-10A is shown in the bottom section of group window in right side) - template management: define a folder instead of a file, with this feature, we can add some template files, without change default template file. Thanks for this topic :thumbup:
  20. FPS Release: 47-53 fps Open Beta: 69-74 fps System Specs • Windows 10 64bits • Intel CPU: i5-6600K – Overclocked to 4.1 GHz • Zotac 1080ti extrem core edition (stock clock) • MSI Z170A plus (Z170 chipset based) • 32 Go RAM 2400mhz • Release & OB on SSD DCS Graphics settings (Both Versions Matched for Testing) • Textures - HIGH • Terrain Textures – HIGH • Civ Traffic LOW • Water – LOW • Vis Range – HIGH • Heat Blur – OFF • Shadows – Flat Only • Res of Cockpit Display – 1024 • MSAA – OFF • Depth of Field – OFF • Lens Effects – OFF • Motion Blur – Off • SSAA – Off • Clutter Grass – 750 • Trees Visibility – 100% • Preload Radius – 100000 • Chimney Smoke – 2 • Gamma – 1.8 • Anisotropic Filtering – 8X • Terrain Object Shadows – Default • Cockpit Global Illumination – Off • Rain Droplets – unchecked • Vsync – Unchecked • Full Screen – unchecked • Scale GUI - Unchecked VR settings • Pixel Density - 1.5 • Use Mouse – Checked • Cursor Confined to Window – Checked • Use Hand Controllers – Unchecked • Force IPD Distance – Checked 58 • Use Built-in Audio Device - checked Type VR set used and driver version • Oculus CV-1 • Oculus 1.38.0.256587 • Nvidia Drivers - Driver 430.86 ASW disabled by oculus debug tool
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