Flying Toaster Posted June 27 Posted June 27 As the topic says, AI corsairs will not attack ships. I tried corsairs with Tiny Tims, bombs, and Tiny Tims + bombs. I tried a general 'anti ship' mission and waypoint, 'search and engage [ships] in zone', 'engage specific [ship] group', and 'engage specific [ship] unit'. In no case did an AI corsair attack any ships, they simply flew to their last waypoint (which had the attack command) and kept going into the sunset. When I switched out the corsairs for P-47s, P-51s, and Mosquitos, they would attack the ships. They attacked badly, but they still attacked.
GUCCI Posted June 27 Posted June 27 Same thing happens when you try to command them via the comms menu, they keep saying negative, and go attack those ships your own damn self XD 2
gabuzomeu Posted July 3 Posted July 3 It works (for me) with rockets on the Mariana WWIi map against Japanese Schnellboot but this is absolutely not consistent. Details: Asus Z-170E, Intel i5-6600K @ 4.2GHz, 16GB RAM MSI GTX970 Gaming 4G Win 10 Home
Sickdog Posted July 6 Posted July 6 Wonder if this was a hidden fix from last week's update (like the landing gear desync bug in MP) because I have had no issues when directing AI corsairs to attack the Zuikaku Carrier mod. Granted, I only started to play with this yesterday with the mission editor, but they attack it (poorly, I might add!) each time. I had them drop 250 pounders, 500 pounders, and also attack with rockets. TM Warthog, TPR, TM MFDs, Pimax Crystal, AMD Ryzen 9 7950X3D. ASUS ROG Crossair X670E Hero AMD X670, G Skill Trident Z5 DDR5 64GB
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