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Posted (edited)

Anyone noticed that the pave spike zoom has changed? The below images show the current amount the image zooms in (left narrow FOV, right wide FOV) while in the tutorial video by RedKite which I've also linked, shows how much zoom you used to get when the F4 released. It used to zoom all the way in so you couldn't see the FOV circle.

 

20250713021410_1.jpgimage.jpegnull

 

 

Edited by Q3ark
Posted
Anyone noticed that the pave spike zoom has changed? The below images show the current amount the image zooms in (left narrow FOV, right wide FOV) while in the tutorial video by RedKite which I've also linked, shows how much zoom you used to get when the F4 released. It used to zoom all the way in so you couldn't see the FOV circle.
 
20250713021410_1.thumb.jpg.4b732b01369be5de0da00edcf0ce6e25.jpgimage.jpeg.3f14ddaff726f3660f3606f991a60d2a.jpegnull
 
 
It hasnt changed.

Potentially you or RedKite damaged their PaveSpike by pulling too many Gs or by flying without having it powered on so it can hold its electric stow position.

Or you or RedKite selected a Condition that wasnt 100% in the Mission Editor (or a Wear that wasnt 0%).

Make sure to select "reference aircraft" in the Mission Editor, airspawn and try it again then. Then you have the perfect setting :)

The zoom lenses can easily get bumped around by too much force or if the manufacturer didnt place them carefully.

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Posted

Thanks for the reply. I went through the last few patch notes and didn’t see anything about changes but I didn’t think about the aircraft condition state, I’ll check the mission editor next time I load up dcs. 

  • Solution
Posted

Turns out I had set the aircraft wear to 45% when I created the mission file.

 

Just for the fun I set it to 100% to see what that would do.... On one occasion the Pave Spike actually zoomed out further when i tried to go to 4X zoom which i thought was hilarious.

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