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Posted (edited)

I guess most of you will have track IR. But even then do you use padlock views?

eg to padlock to an aircraft(s) or incoming missile(s).

I use a finger hat on throttle for view commands, up is map centre is cockpit, down is HUD only, which leaves right and left for missile and aircraft.

Missile to target is also useful for checking kill, but not essential.

 

But the question is what command do you use?

I managed to get padlock to nearest aircraft but its out of the cockpit not hugely relaistic.

I guess another question would be what map view do you use?

I tend to use fixed map rather than locked to aircraft, as the latter tends to be zoomed in too much and its a pain to zoom out when you are flying.

Ideally it would switch upon repeat press of the button, I guess I could map zoom to a slider but still not ideal (eg for landing when you want to see taxi & parking).

Edited by CTB

Modules - F-14B, Super Carrier

Terrain - Las Vegas

DCS v2.5.6 on Windows 7.  WinWing Orion II F15EX throttle, J2 F16 grip & Skywalker pedals.

PC - i7-8700k, 2 x 32GB DDR4-2132, Z370 Gigabyte, 2 x GTX 1070, 500GB NVMe 970 Pro, 150GB HDD WD Raptor, 4TB HDD WD Black

Posted

For realistic approach I don't use any external views, no padlocks, no F10 map, no BDA info or "kill checks". As a pilot you should know the area you're about to fly in and your divert options. Good mission should have all the info in the kneeboard cards.

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