Blackbahia Posted Saturday at 02:24 PM Posted Saturday at 02:24 PM I miss a repair function for units and groups in the editor. Currently, this can only be solved with scripts, for example by deactivating the damaged group and spawning it again. I would welcome such a function in the Mission Editor, where I can determine after what time and up to what degree of damage a group or unit is ‘repaired’.
Kang Posted Saturday at 04:29 PM Posted Saturday at 04:29 PM Somewhat relatedly it would be good to have means of triggering a reloading sequence.
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