Jump to content

Recommended Posts

Posted

I know that AI helos in the Player group will just stay on the ground until the player takes off. But how can I get a whole AI group of helos to wait until certain conditions are met, and then take off? Especially wait on ground after cold start.

I know I can make them spawn in air then land and wait, but...it doesn't look...smooth...so...

I've given these a shot, and none of them seem to work:

1) I set the option - Prefer Take Off/Land Vertically to false, and then put an obstacle on the taxiway.

2) I set Embarking at way point 0, trying to make it wait for the troops.

If anyone's got any ideas, I'd be really thankful if they'd share 'em.

Posted

I've figured out a workaround: right after the helicopter spawns, use the trigger "Set Internal Cargo On Unit" as quickly as possible to add some weight to it. The weight shouldn't be too large, but it needs to exceed the takeoff load. In ME, set WP1 very close to WP0 and set the "Perform Task - Land" action to the position where you want it to wait on the ground, along with setting the "On land" duration. Then the helicopter will stay on the ground with its engine running and wait. It might even keep its cargo door open. If you want to end the waiting state and take off, just set the takeoff condition in the "Condition" section and remember to remove the extra weight.

By the way, the extra weight may prevent the helicopter from performing the "Embarking" task properly.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...