AlpineGTA Posted 5 hours ago Posted 5 hours ago 6 hours ago, flusim said: Hi, Can you say anything about how the PSVR2 compares to the HP G2? How is the wearing comfort, the colours, the resolution, the depth perception, the performance (I use the G2 with 60 Hz)? Thank you! I posted my experience in an other thread last year: Quote My PSVR2 arrived yesterday and my initial impressions were not positive. Firstly, I was surprised how uncomfortable I found it. I expected it to be a lot more comfortable. Particularly when looking up and the weight of the headset shifts I could feel the hard plastic pressing into my head and nose through the face pad. Secondly, the mura was very noticeable and the image was very blurry and stuttering. So not off to a good start. But after some tweaking, I managed to get the headset sat a bit more comfortably. I know everyone seems to rave about the Globular Cluster mod but I'm not yet sure whether I want to spend more money on this or send it back. And after some fiddling with the Steam VR and other settings I got the image looking sharper and smoother, although it does seem to suffer from more jaggedness and flickering than my G2 and I can't completely eliminate the stutters. I was running my G2 at a nice sharp and smooth 60Hz without any upscaling. But, I then tried a quick free flight night mission and wow! I was seeing stars twinkling in the sky that I never knew were there before! Also, because of the better contrast and more vivid colours I was seeing external detail of my aircraft and the terrain in the dark that I just couldn't see before, although, unfortunately the mura is more visible at night when looking at the sky. It feels like you're wearing a goldfish bowl type space helmet as you move your head around. However, the more I played and tried different scenarios the less I was noticing the mura. I think your eyes eventually adjust to it somewhat. So at the moment I'm undecided whether or not to keep it and order the Globular Cluster mod to fix the comfort. I switched back to the G2 to compare and although it felt nice and smooth and sharp again, flying the same night missions everything just looked grey. I could no longer see nearly as many stars nor the detail outside of my aircraft and terrain. I was flying past hillsides that I just couldn't see in a sea of grey that were beautifully silhouetted against a night sky in the PSVR2. Like @RealDCSpilot has said, those OLED panels hard to give up once you've tried them. Other nice to haves over the G2 are the larger FOV and the passthrough, which although only grainy black & white is useful if you want to locate something without lifting the headset. I'll spend a few more days tweaking to see if I can get it running as smoothly as my G2 but that might be difficult on my current system without upgrading. I ended up sending the PSVR2 back. I just couldn't get rid of the stutters. I summed up the advantages of my G2 as: Prefer not having to use Steam VR, Integrated speakers, no mura, sharper image, smoother and better comfort. However, now that the PSVR2 has eye tracking I am thinking of picking up another PSVR2 and giving it another try. Those OLED panels really are great when flying at night, there's really nothing like it available at the same price. The G2 is horribly grey compared, as too are many other more expensive headsets, I would imagine. I'm just still not sure that my CPU has enough muscle for eye tracking and quad views, to give me that stutter free experience that others are reporting. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
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