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Posted

the problems i saw at the 3d model seem not to be the only ones.

as i said, the conection between the nose and the cockpit is smoother, and the nose of the real plane seems to be even higher.

 

now, the 3d model has some shape differences at the tail that i didnt expect at. the difference of the dimensions of the vertical wing is quite big. and the real plane has a thiner tail...

XXL.thumb.jpg.9180afea99c0e285c9d78b38ff618fb2.jpg

Posted

Nose seems more smoother right. I add it my bug list.

Elevation problem. Added

But your blueprints isnt correct with real F-22. I dont trust it. That blueprints i send is more better. You can try again with it. But anyway i will take a look the vertical wings.

"Let my armies be the rocks, and the trees, and birds in the sky"

Posted
Very nice for a beta, waiting for the update :) Hope the wheels will spin, and also try fixing the afterburner . I don't really know much about mods, but I hope it can be fixed.

IIRC, afterburners are a b*tch! Their position cannot be moved and is fixed in their default location. This as an unfortunate problem for many mods.

 

However, I think you can make the AB cone part of the 3d model, and only become visible when the AB is on (different TGA textures for different stages of AB)

 

Just thinking out loud

 

Aero

DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices

Posted

Guys just remove FORSAG.dll file in bazar/world/shapes. And afterburner will be fixed.

"Let my armies be the rocks, and the trees, and birds in the sky"

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