Jump to content

Recommended Posts

Posted

 

EA-18G Style Electronic Warfare Script by Timberwolf

As we all know, ESAc_matador's EW script is now quite outdated. I have created this script, which emulates EA-18G style jamming, including defensive and offensive jamming, spot jamming, a jammer capacity system, and a loadout system.

1. Setup

  • Place your Growler unit in the mission editor with the exact unit name defined in the script (default: "Growler" in jammerUnits).

  • Ensure MIST is loaded before this script.

  • Load this script as a DO SCRIPT FILE trigger at mission start.

  • Spot jamming may break if the jet is spawned within 80nm of SAMs. Also, spot jamming may sometimes jam the wrong target; just turn it OFF and back ON to fix it.

2. F10 Radio Menu

Once the mission starts and your aircraft spawns, open the F10 Other menu. You’ll see:

EW Jamming

  • Loadout
    Sets emitter capacity (energy available for jamming).
    Options: No Jammers, 1x ALQ-99, 2x ALQ-99, 3x ALQ-99, 2x ALQ-249, 2x ALQ-249 + 1x ALQ-99.
    Capacity scales from 0 to 3500 units.

  • Defensive Area Jamming
    On/Off – continuously spoofs incoming radar-guided missiles in a full 360° bubble.

  • Offensive Area Jamming
    On/Off – suppresses all enemy SAM radars within ~50 km (line-of-sight).

  • Directional Jamming

    • Offensive and Defensive submenus

    • Select front, left, right, rear arcs for sector-based jamming.

  • Spot Jamming

    • Off – disable spot jamming

    • Target Selection – submenu auto-populates with SAM/ship radars in range. Each option is shown as:

      NATO Name | Bearing° | Range nm
      

      Selecting one will start focused jamming against that site.

3. Jamming Behavior

  • Emitter Capacity

    • Energy is consumed while jamming and regenerates when idle.

    • Rates:

      • Defensive area: 15/sec

      • Offensive area: 15/sec

      • Directional: 5/sec

      • Spot jamming: 30/sec (tripled from original 10)

  • Defensive Jamming

    • Attempts to spoof incoming radar-guided missiles. Success chance increases closer in (e.g., 98% inside 3 nm).

    • Spoofed missiles are destroyed, with a debug message showing approximate distance and bearing (e.g., “Spoofed missile at ~5 nm (3 o’clock)”).

  • Offensive/Spot Jamming

    • Puts SAMs into WEAPON HOLD while suppression is active.

    • They return to OPEN FIRE if jamming ends, emitter capacity depletes, range/LOS is broken, or spot target is lost.

    • Spot jamming is strongest within ~35–50 nm (depending on loadout), with probabilities tapering to ~20–25% at max range.

    • Altitude improves spot jamming effectiveness.

4. Overheat Protection

  • If emitter capacity drops below 15 units, all jamming shuts down to prevent “overheat.”

  • A debug message will inform you:
    “Growler jamming automatically shut down due to overheat.”

5. Debug Messages

  • Show emitter capacity, active modes, spoofed missile kills, suppression successes/failures, and automatic shutdowns.

  • Messages are group-specific (only your flight sees them).

6. Best Practices

  • Use Loadout menu before enabling jamming.

  • Conserve energy—full-area defensive + offensive together will drain capacity quickly.

  • Spot jamming is energy-intensive (30/sec). Save it for priority threats (e.g., SA-10 or Patriot).

  • If capacity runs out, wait ~20–30 seconds to regenerate before re-enabling.

  • Flying higher improves spot jamming line-of-sight and effectiveness.

 

Attached is the script, MIST, and a sample mission file with everything already loaded. For the sample file, make sure to select your loadout first and then wait for the jammer capacity to spool up before spawning the strike flight and jamming.

 

Have fun 🙂

EA18G EW Script by Timberwolf.lua mist_4_5_126.lua EW Script Demo.miz

  • Like 3
  • Thanks 1

Thanks everyone

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...