Hippo Posted Wednesday at 05:55 AM Posted Wednesday at 05:55 AM (edited) Sorry if I've missed something here, but does anyone know how the saving of the visible area of the map works? It seems that whenever you click save, the area that is visible is what comes up when the mission is loaded into the ME the next time. But what if you subsquently work in another resolution or aspect ratio? Then it doesn't appear to be. Wouldn't it be preferable for either the selected vertical or horizontal extent to be saved and then presented no matter in which res or ar the mission is reloaded? And what about what is presented in the mission planner to the player when they load the mission? I can't see any logic to that at all. Surely this should be definable by the mission creator? I find that I can be working in the ME, click the launch mission icon, go into the mission planner, find that the extents are different, and then if I exit back into the ME, the extents have now changed to be the same as what I saw in the planner. Why? Edited yesterday at 08:38 AM by Hippo System spec: AMD Ryzen 7 9800X3D @ stock, MSI GeForce RTX 5090 Ventus 3X OC 32 GB DDR7, Gigabyte X870 Gaming X, Corsair Vengeance LPX 32GB EXPO (2 x 16GB) DDR5 5300MHz C30, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, Thrustmaster Pendular Rudder
MAXsenna Posted 10 hours ago Posted 10 hours ago On 9/3/2025 at 7:55 AM, Hippo said: And what about what is presented in the mission planner to the player when they load the mission? I can't see any logic to that at all. Surely this should be definable by the mission creator? To me. Whataver zoom level and part of the map that is visible in the ME when I press "Save", is what is default visible to me whenever I open the F10 map when playing the mission.
Hippo Posted 4 hours ago Author Posted 4 hours ago (edited) A quick test, then: Image 1: (1920 x 1200, windowed) I move and rezoom the map and save it thus It seems to me that this is how the map should appear whenever the mission is reloaded into the ME and the planner. Not necessarily in the F10 map. It shouldn't change if the resolution changes. If the aspect ratio changes then a choice has to be made as the whether the vertical or horizontal extent is saved, and the same centre point should be used. That would be my wish to add to the wish list. Image 2: I click on the "Fly Mission" icon (green up arrow) and go into the mission planner. The view has changed, and now appears to have recentred on the only unit in the mission. Why? As the mission creator, I didn't want or ask for this. Image 3: I return to the ME. Now it looks like it did in the planner, not as I had originally left it. Image 4: I reload the mission in the ME. It's back to how I saved it. Good. Image 5: I run the mission and open the F10 map. It makes sense that the player's unit should be centred in this view and it is. The zoom level is different, and probably should be the same I include this view because "MAXsenna" brought it up, although I didn't mention it in my OP. Images 6, 7: I reopen the mission in full screen at a higher res (4k), in the ME and MP. A much larger area of the map is presented. I would argue that this is not how it should work. When the mission designer saves the view, the intention is usually to include the area of the map that they wish to present to the player, as e.g. the extent of the player's route. This should not change, no matter what resolution the player is using (except, of course, when the aspect ratio changes as mentioned above). Edited 3 hours ago by Hippo System spec: AMD Ryzen 7 9800X3D @ stock, MSI GeForce RTX 5090 Ventus 3X OC 32 GB DDR7, Gigabyte X870 Gaming X, Corsair Vengeance LPX 32GB EXPO (2 x 16GB) DDR5 5300MHz C30, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, Thrustmaster Pendular Rudder
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