Tensorial_Architect Posted 2 hours ago Posted 2 hours ago I don't want to go into every exact detail but I have been fortunate to gain real world flight time in four warbirds since 2013. Twice, under unusual insurance conditions, I have flown real F4U-Ds (once in 2022 for 1.3 hours and once in 2024 for 1.5 hours {Obviously, I am not the owner of said Corsair.}). I can easily and definitively say that the F4U-D as it presents in DCS as of Sept of 2025 is not very close with respect to the flight model for a real F4U-D. Major differences include: 1 - The real F4U-D is nowhere, ... and nohow, ... as twitchy as the Magnitude 3 version. All the axes are more stable but most notably, pitch. 2 - While you do have to trim regularly in a real F4U-D, it is not the Tamagotchi situation that presently occurs with the DCS version. 3 - The well known left wing drop is not as bad in the real F4U-D. 3 - I can easily say that the real F4U-D is much faster, ... and subjectively much faster feeling, ... than the DCS version. (It's a f ........ throaty beast, ... and not just subjectively.) 4 - The 13 foot prop is much louder and throatier than the affair in DCS. 5 - While careful attention to engine management is crucial to success in the real F4U-D, the unusual engine seizures and characteristics currently of the DCS version are not correct. Now, I don't mean to drop a turd in the punchbowl and then run for the exits but I am not even a participating member of this forum (by my own choice). I just had not seen any comments from real warbird pilots and wanted to make a contribution. Lastly, I want to say that I am appreciative of Magnitude and time they have spent on this model. I know things will be fine tuned in the months and years ahead. Thanks for your work Magnitude! 1 1 I left this forum on April 30th, 2025 bc I didn't like being censured when I posted perfectly legitimate content. Best wishes fellas!
ED Team NineLine Posted 2 hours ago ED Team Posted 2 hours ago 43 minutes ago, Tensorial_Architect said: I don't want to go into every exact detail but I have been fortunate to gain real world flight time in four warbirds since 2013. Twice, under unusual insurance conditions, I have flown real F4U-Ds (once in 2022 for 1.3 hours and once in 2024 for 1.5 hours {Obviously, I am not the owner of said Corsair.}). I can easily and definitively say that the F4U-D as it presents in DCS as of Sept of 2025 is not very close with respect to the flight model for a real F4U-D. Major differences include: 1 - The real F4U-D is nowhere, ... and nohow, ... as twitchy as the Magnitude 3 version. All the axes are more stable but most notably, pitch. 2 - While you do have to trim regularly in a real F4U-D, it is not the Tamagotchi situation that presently occurs with the DCS version. 3 - The well known left wing drop is not as bad in the real F4U-D. 3 - I can easily say that the real F4U-D is much faster, ... and subjectively much faster feeling, ... than the DCS version. (It's a f ........ throaty beast, ... and not just subjectively.) 4 - The 13 foot prop is much louder and throatier than the affair in DCS. 5 - While careful attention to engine management is crucial to success in the real F4U-D, the unusual engine seizures and characteristics currently of the DCS version are not correct. Now, I don't mean to drop a turd in the punchbowl and then run for the exits but I am not even a participating member of this forum (by my own choice). I just had not seen any comments from real warbird pilots and wanted to make a contribution. Lastly, I want to say that I am appreciative of Magnitude and time they have spent on this model. I know things will be fine tuned in the months and years ahead. Thanks for your work Magnitude! 1) What control setup do you have? With my WW set up, including extension, I do not find it at all twitchy. Do you have a lot of experience with DCS Warbirds? This can be a common concern with people coming to DCS, especially Warbirds. 2) I have not flown it as much as maybe others have, but I do not feel compelled to do any more trimming than I would expect. 3) This sounds like a 'feeling' thing I personally do not any experience in the real one, but I also do not seem to notice this much, perhaps linked back to the control setup you use. Do you have a track? 3?) It wasn't the fastest out there, but do you have some speed comparisons based on real-world factual data that we can look at? Feelings dont really help. 4) Some of this can be tuned in options, but a reasonable report would be more helpful, I think. They have already made some sound improvements. 5) This requires a report with tracks, you need to show them this happening in action, otherwise they are guessing at what you are experiencing and how or what led to the issue. By replying to your comments, I am not suggesting the F4U is done, complete and perfect yet, but these comments in many cases are not totally helpful without tracks, backing evidence, ect. You took the time to write this, which I am sure they will appreciate, but without more info, your effort might be wasted if they are not expanded on. ] Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
motoadve Posted 10 minutes ago Posted 10 minutes ago 2 hours ago, Tensorial_Architect said: 1 - The real F4U-D is nowhere, ... and nohow, ... as twitchy as the Magnitude 3 version. All the axes are more stable but most notably, pitch. This is very dependent of your setup, I have a Virpil with a Rhino FFB base with 20cm extension and it does not feel twitchy at all, feels pretty good. Agree the engine model is too fragile, I don't want unrealistic indestructible motor, but something more realistic. Also a real warbird pilot (have not flown the Corsair though)
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